My Drug Lab and Raiders

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Bellatormonk
Posts: 198
Joined: Sat, 8. Dec 18, 21:17
x4

My Drug Lab and Raiders

Post by Bellatormonk »

So I set a up a "Drug Lab" in Second Contact 7 to supply the habits of the HaT Supply Station in that Sector. Turn out the Hive loves to send raiding parties to my station. So far in 10 mins I have staved off 3 small raiding parties....good thing I set
4 'vettes, 1 Destoyer and 5 Fighter to Patrol that area while it's under construction and it get's all it defenses up.

The other bad thing about AI Tracking Turrets is the waste not just "a metric shit ton" of missiles per target..they waste 100's of metric shit tons per target. Surely there must be a way to control how many and how often your AI pilots launch missiles?
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KextV8
Posts: 843
Joined: Wed, 13. Oct 10, 06:42
x4

Re: My Drug Lab and Raiders

Post by KextV8 »

Bellatormonk wrote: Sun, 9. Dec 18, 05:56 So I set a up a "Drug Lab" in Second Contact 7 to supply the habits of the HaT Supply Station in that Sector. Turn out the Hive loves to send raiding parties to my station. So far in 10 mins I have staved off 3 small raiding parties....good thing I set
4 'vettes, 1 Destoyer and 5 Fighter to Patrol that area while it's under construction and it get's all it defenses up.

The other bad thing about AI Tracking Turrets is the waste not just "a metric shit ton" of missiles per target..they waste 100's of metric shit tons per target. Surely there must be a way to control how many and how often your AI pilots launch missiles?
Yes, take the missile launchers off their ships and replace them with lasers XD

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