[QUESTION] Changing zoned ambience "music" behavior

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Hersir
Posts: 2
Joined: Thu, 8. Jan 09, 11:37
x4

[QUESTION] Changing zoned ambience "music" behavior

Post by Hersir »

Yo.
I am one of those people who have the music problem - the cluster playlists don't reinitialize after combat and I suppose undocking too. I have been working on a solution to this and replaced the ambient zoned sound playlists from sound_library.xml with cluster playlists. It works. Well kinda. The tracks play until 1:08 mark and switch. You know what else is 1:08? The duration of all 14 ambient zoned sounds of course. It seems that they are looped in the same way as combat suspense music. I did my best to find which file sets those loops and other related rules but haven't managed it so far.
Can anyone help me with directions or anything? Please? :gruebel:
Egosoft, come in, over! How to change/remove the zoned sounds looping behavior OR maybe change/remove trigger events or functions that call for playing zoned sounds?

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