I am one of those people who have the music problem - the cluster playlists don't reinitialize after combat and I suppose undocking too. I have been working on a solution to this and replaced the ambient zoned sound playlists from sound_library.xml with cluster playlists. It works. Well kinda. The tracks play until 1:08 mark and switch. You know what else is 1:08? The duration of all 14 ambient zoned sounds of course. It seems that they are looped in the same way as combat suspense music. I did my best to find which file sets those loops and other related rules but haven't managed it so far.
Can anyone help me with directions or anything? Please?

Egosoft, come in, over! How to change/remove the zoned sounds looping behavior OR maybe change/remove trigger events or functions that call for playing zoned sounds?