[BUG] 1.20 to 1.30 captured ships turrets dont work. When will this be addressed

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

lordmuck
Posts: 1793
Joined: Sun, 1. Mar 09, 12:25
x4

[BUG] 1.20 to 1.30 captured ships turrets dont work. When will this be addressed

Post by lordmuck »

Hey, Has there been any news as to when the turrets are going to be fixed from capped ships ?
So far, Minotaur and Nemesis turrets never fire, they are turned on, they remain grey and do nothing. They are at their extended position on the ships.

I have not capped anything else yet. This is ruining the damn game.
Do you need my save file?
if so tell me where to send it.
Last edited by lordmuck on Sat, 8. Dec 18, 19:58, edited 1 time in total.
User avatar
chew-ie
Posts: 6654
Joined: Mon, 5. May 08, 00:05
x4

Re: Any word about the turrets ?

Post by chew-ie »

lordmuck wrote: Sat, 8. Dec 18, 18:21 Hey, Has there been any news as to when the turrets are going to be fixed from capped ships ?
Not sure this was reported yet. You might want to change the title to "turrets of capped shops" or something descriptive along this line. This way the devs have a chance to better categorise the issue. Including the game version in the title also proved useful (a lot of the threads are created that way).
lordmuck wrote: Sat, 8. Dec 18, 18:21 Do you need my save file?
if so tell me where to send it.
Others have uploaded the (zipped) savefile somewhere (e.g. google drive) and provided the link in their bug report threads.
Image
Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Tammancktall: Es ist eine Ehre für sie mich kennenzulernen...
CBJ: Thanks for the savegame. We will add it to our "crazy saves" collection [..]

:idea: Feature request: paint jobs on custom starts

Return to “X4: Foundations - Technical Support”