PHQ Production help needed

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Methexonion
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PHQ Production help needed

Post by Methexonion »

Greetings fellow Foundationalists,

I cannot get the production to start for energy/water/meat on my PHQ.

I have already:
Solid Storage, Liquid Storage, Dock, Pier, a 1 star manager, 3 miners collecting Ice, a trader just in case, all the energy/water/meat production modules needed and few habitats (which I know they are not needed).

I've spend hours to figure out why my production isn't starting. Must be something silly I haven't though of yet, I know.
Also guys I cannot find how to take a screenshot. Wanted to attach one to show you what I have build so far, but can't find the key (forgive my ignorance).

The efficiency (due to workforce) is 100% on all my production modules, but they just sit idle.

I know that I'll feel very stupid that I haven't thought of the solution (since maybe all of you already have this solved and working), but please help an elderly gamer :gruebel:
Studders
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Re: PHQ Production help needed

Post by Studders »

Have you hired a builder?
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Methexonion
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Re: PHQ Production help needed

Post by Methexonion »

Studders wrote: Sat, 8. Dec 18, 11:50 Have you hired a builder?
For what? I have all the modules build already, no need for a builder at the stage I am now I think.
Nexuscrawler
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Re: PHQ Production help needed

Post by Nexuscrawler »

Energy, Water (weirdly enough) and Meat are Container goods. You need a Container Storage to store the produced wares.
"Populanten von transparenten Domizilen mit fragiler Außenstruktur sollten mit fester Materie keine transzendenten Bewegungen durchführen."
Studders
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Re: PHQ Production help needed

Post by Studders »

Methexonion wrote: Sat, 8. Dec 18, 11:56
Studders wrote: Sat, 8. Dec 18, 11:50 Have you hired a builder?
For what? I have all the modules build already, no need for a builder at the stage I am now I think.
Apologies, I misread! (Im the stupid one :lol: )

Are you using steam? F12 will take a screenshot for you.
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Methexonion
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Re: PHQ Production help needed

Post by Methexonion »

Nexuscrawler wrote: Sat, 8. Dec 18, 12:01 Energy, Water (weirdly enough) and Meat are Container goods. You need a Container Storage to store the produced wares.
I do have 2 of those as well friend. Thanks for the reply.
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Methexonion
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Re: PHQ Production help needed

Post by Methexonion »

Studders wrote: Sat, 8. Dec 18, 12:01
Methexonion wrote: Sat, 8. Dec 18, 11:56
Studders wrote: Sat, 8. Dec 18, 11:50 Have you hired a builder?
For what? I have all the modules build already, no need for a builder at the stage I am now I think.
Apologies, I misread! (Im the stupid one :lol: )

Are you using steam? F12 will take a screenshot for you.
Hahah, no worries. this game makes as all stupid at some point :-)

Thanks for the steam tip. It seemed that I had the overlay disabled, I'll try again now to take one to show my terrible situation :wink:
Studders
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Re: PHQ Production help needed

Post by Studders »

Methexonion wrote: Sat, 8. Dec 18, 12:07
Studders wrote: Sat, 8. Dec 18, 12:01
Methexonion wrote: Sat, 8. Dec 18, 11:56

For what? I have all the modules build already, no need for a builder at the stage I am now I think.
Apologies, I misread! (Im the stupid one :lol: )

Are you using steam? F12 will take a screenshot for you.
Hahah, no worries. this game makes as all stupid at some point :-)

Thanks for the steam tip. It seemed that I had the overlay disabled, I'll try again now to take one to show my terrible situation :wink:
Hopefully can figure out the problem!
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Methexonion
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Re: PHQ Production help needed

Post by Methexonion »

Image

There you go! (thnx studders)
Studders
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Re: PHQ Production help needed

Post by Studders »

I'm almost about to start production in my game, like in the next half an hour or so. Will see what I do, also I was watching a streamer, Cohhcarnage and in this episode his energy cell production starts

https://www.youtube.com/watch?v=FxObvfOGEEQ

See if you can spot something there? I will jump in my game and see what happens.
Nexuscrawler
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Re: PHQ Production help needed

Post by Nexuscrawler »

Could you post a screenshot of your logical overview and the station building plan?
"Populanten von transparenten Domizilen mit fragiler Außenstruktur sollten mit fester Materie keine transzendenten Bewegungen durchführen."
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Methexonion
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Re: PHQ Production help needed

Post by Methexonion »

Nexuscrawler wrote: Sat, 8. Dec 18, 12:56 Could you post a screenshot of your logical overview and the station building plan?
There you go https://imgur.com/a/jHU1Pfc

The water that's there was acquired by my stations trader when I enabled trades for a while. NOT from production.
nemhook
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Re: PHQ Production help needed

Post by nemhook »

I had this problem with my station, and my miners wouldn't mine, just fly around.

I had to delete all modules and redesign it, leaving a couple of productions off, then I manually transferred food rations and medical supplies, now it's producing.
Even though i like u, i may be called upon to kill u one day, know it isnt personal when it happens
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Methexonion
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Re: PHQ Production help needed

Post by Methexonion »

nemhook wrote: Sat, 8. Dec 18, 13:15 I had this problem with my station, and my miners wouldn't mine, just fly around.

I had to delete all modules and redesign it, leaving a couple of productions off, then I manually transferred food rations and medical supplies, now it's producing.
My miners do mine, already have 15.194 tones of ice... waiting to turn into water :-) Does the layout of the station matters on production? Food rations and medical supplies are needed for the human workforce, which I think it just gives you a production bonus, but are not needed (at least for my puny current plan).
nemhook
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Re: PHQ Production help needed

Post by nemhook »

Methexonion wrote: Sat, 8. Dec 18, 13:18
nemhook wrote: Sat, 8. Dec 18, 13:15 I had this problem with my station, and my miners wouldn't mine, just fly around.

I had to delete all modules and redesign it, leaving a couple of productions off, then I manually transferred food rations and medical supplies, now it's producing.
My miners do mine, already have 15.194 tones of ice... waiting to turn into water :-) Does the layout of the station matters on production? Food rations and medical supplies are needed for the human workforce, which I think it just gives you a production bonus, but are not needed (at least for my puny current plan).
I'm not convinced it's supposed to matter, but it did, so when I redesigned it, it started to work, my miners started to mine and my freighters started to work. it might have just been a bug that fixed itself once I deleted the station and started over.


But now I plan to design my other stations when I can, the same way, all storage together, linked my connection modules with the production module attached to them, looks rather stylish too, not taking the chance and wasting all that time again.
Even though i like u, i may be called upon to kill u one day, know it isnt personal when it happens
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Nexuscrawler
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Re: PHQ Production help needed

Post by Nexuscrawler »

Some of your modules are not even connected to the station. o.O
Look at the pier.

Some others are sticking through other modules. I'm not sure how they even got built, if they were.
It looks like your station still misses some modules.

From what I can see on the logical overview is that your water production works fine. You already have water.
As for why your meat production doesn't work, try to open the details for meat (the little arrow) on the logical overview.
Maybe it'll tell you what's missing.

However, CONNECT your modules to the station.
And make sure they don't touch each other.
"Populanten von transparenten Domizilen mit fragiler Außenstruktur sollten mit fester Materie keine transzendenten Bewegungen durchführen."
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Methexonion
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Re: PHQ Production help needed

Post by Methexonion »

Nexuscrawler wrote: Sat, 8. Dec 18, 13:48
Some of your modules are not even connected to the station. o.O
Look at the pier.

Some others are sticking through other modules. I'm not sure how they even got built, if they were.
It looks like your station still misses some modules.

From what I can see on the logical overview is that your water production works fine. You already have water.
As for why your meat production doesn't work, try to open the details for meat (the little arrow) on the logical overview.
Maybe it'll tell you what's missing.

However, CONNECT your modules to the station.
And make sure they don't touch each other.
OK!! Some new things for me here (thnx for bothering yourself with me Nexuscrawler).

Firstly, I have connected my pier already (it's being constructed as I'm writing these lines). Not sure if that matters for starting the production cycle, but ok. Actually I placed the pier long after all the other production modules, since it didn't make sense to me that it's needed.

My water production never started. The water you see there was from trade that I enabled for a half an hour or so. The meat production in Logical Overview doesn't show anything abnormal, it should work (even with the small amount of water I already have).

I placed all the modules (except the pier) where they were green and "sticking" on the other modules.

Now, your last line is very interesting! "make sure they don't touch each other" ! Are you sure this is a must or you are guessing? I should not have my production and storage modules connected to each other but with a connector in between?

Also, I cannot think of any other modules I must add to get the thing working. Can you compare your modules with mine and maybe spot what's missing? Or upload a pic with your build and I can compare them to see if it's something I missed. Does my managers low rating (just 1 star) play any role you think?
Nexuscrawler
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Re: PHQ Production help needed

Post by Nexuscrawler »

This is how my setup looks like: https://imgur.com/a/sElxhE9
I should not have my production and storage modules connected to each other but with a connector in between?
No, that is fine. What I meant is make sure they don't physically touch each other.
You can place modules so close to each other that they are basically inside each other and it'll work to build them like that.
I think that's a bug.
Not sure if that matters for starting the production cycle, but ok. Actually I placed the pier long after all the other production modules, since it didn't make sense to me that it's needed.
The pier does not matter for the production.
It's used so L-sized ships can dock at your HQ.
Those often have huge deliveries of building material that you don't want to miss out on.
Definitly faster than waiting for m ships to do the job.

I don't know what's wrong with your production, but (I think) you are the first one to complain about production not starting, so I don't think it's a bug, or at least a very rare one.
If you can manage to upload your save game somewhere so people can look directly at your station, that might do the trick.
Last edited by Nexuscrawler on Sat, 8. Dec 18, 14:33, edited 1 time in total.
"Populanten von transparenten Domizilen mit fragiler Außenstruktur sollten mit fester Materie keine transzendenten Bewegungen durchführen."
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Methexonion
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Re: PHQ Production help needed

Post by Methexonion »

Nexuscrawler wrote: Sat, 8. Dec 18, 14:30 I don't know what's wrong with your production, but (I think) you are the first one to complain about production not starting, so I don't think it's a bug, or at least a very rare one.
If you can manage to upload you save game somewhere so people can look directly at your station, that might do the trick.
Will do mate. Thanks for all your help (so far :wink: )
Studders
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Re: PHQ Production help needed

Post by Studders »

I really like your layout for storage containers. Nice way of doing it.

I'm so glad I'm reading this, fortunately I havent done much yet on my station yet but didn't realise there were bugs with them touching etc. Hope this gets resolved.

Hope your station starts producing soon Methexonion!

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