Mutiny!!

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Entrau
Posts: 8
Joined: Tue, 4. Dec 18, 18:04

Mutiny!!

Post by Entrau »

So, flying around minding my own business, I land on a station to do some trading, I go back to my ship only to find that my trusted captain has locked the lift door... I cannot get on to the bridge of my ship. I can ride in the elevator and give him orders to fly places, i can exit via space suit and can land on stations and trade but he steadfastly refuses to open the door to the bridge. Attempting to teleport just puts me in the elevator. If I ever get onto the bridge im going to kill him.
ApoxNM
Posts: 783
Joined: Wed, 5. Dec 18, 06:17
x4

Re: Mutiny!!

Post by ApoxNM »

Entrau wrote: Sat, 8. Dec 18, 08:19 So, flying around minding my own business, I land on a station to do some trading, I go back to my ship only to find that my trusted captain has locked the lift door... I cannot get on to the bridge of my ship. I can ride in the elevator and give him orders to fly places, i can exit via space suit and can land on stations and trade but he steadfastly refuses to open the door to the bridge. Attempting to teleport just puts me in the elevator. If I ever get onto the bridge im going to kill him.
By the sound of it, it's only half munity.
Sasha13
Posts: 12
Joined: Sun, 13. May 07, 10:40
x4

Re: Mutiny!!

Post by Sasha13 »

Try to use ctrl+d and select your ship (while walking on a station with your ship docked).

I encountered this issue trying to get on a ship I own at PHQ (multiples actually). I may be wrong, it's just a hunch, but I think you can access the panel in front of the docked ship to unlock it. I had one ship with green (open) landing platform, with a ladder to it, and the other 3 were locked on a red platform. Will investigate that further right now.
Socratatus
Posts: 1626
Joined: Tue, 11. May 04, 15:34
x4

Re: Mutiny!!

Post by Socratatus »

I had a situation where after my pilot got out the seat, I couldn`t sit in it. A Reload fixed it. Could be a 1.3 issue as I`ve not had this happen before.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
Entrau
Posts: 8
Joined: Tue, 4. Dec 18, 18:04

Re: Mutiny!!

Post by Entrau »

Problem solved by teleporting to a different ship then to the other one. Captain was still fired out of spite and is lucky we cand equip sidearms.
flux.faraday
Posts: 17
Joined: Sat, 8. Mar 08, 18:30
x4

Re: Mutiny!!

Post by flux.faraday »

I had the exact same problem and your fix worked. Thank you!
Alci
Posts: 887
Joined: Tue, 27. Aug 13, 13:06
x4

Re: Mutiny!!

Post by Alci »

many doors seems locked since I've upgraded to 1.30. Sometimes I cannot get out of ship, or out of random teleporter doors
Ey3LeSS
Posts: 1
Joined: Sun, 2. Dec 18, 06:44
x4

Re: Mutiny!!

Post by Ey3LeSS »

I am stuck in my ship with locked doors, and also cant teleport yet. Has anyone else figured out a different fix for this besides TP?
:(
ApoxNM
Posts: 783
Joined: Wed, 5. Dec 18, 06:17
x4

Re: Mutiny!!

Post by ApoxNM »

Ey3LeSS wrote: Fri, 14. Dec 18, 00:53 I am stuck in my ship with locked doors, and also cant teleport yet. Has anyone else figured out a different fix for this besides TP?
:(
undock?
KillZ0n3
Posts: 40
Joined: Thu, 8. Apr 10, 21:33
x4

Re: Mutiny!!

Post by KillZ0n3 »

Ey3LeSS wrote: Fri, 14. Dec 18, 00:53 I am stuck in my ship with locked doors, and also cant teleport yet. Has anyone else figured out a different fix for this besides TP?
:(
Undocking is a viable option, as mentioned above. Also, if you have another ship nearby, try requesting it to dock and change to that one (by pressing CTRL-D).
Socratatus
Posts: 1626
Joined: Tue, 11. May 04, 15:34
x4

Re: Mutiny!!

Post by Socratatus »

Y`know making mutiny an actual mechanic might be a cool idea. Have your low morale npcs sometimes lock you out if they don`t like you any more or panic. Could even work both ways against enemy AI.

Obviously this would have to be rare.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
BrasatoAlBarolo
Posts: 1404
Joined: Sat, 1. Dec 18, 14:26
x4

Re: Mutiny!!

Post by BrasatoAlBarolo »

Did you hire a crew member while walking on the station, thus filling all the crew slots on your ship?
User avatar
Général Grievous
Posts: 4029
Joined: Tue, 14. Dec 04, 17:06
x4

Re: Mutiny!!

Post by Général Grievous »

It reminds me visiting a docked PNJ ship on a station. This asshole closed the door and i was trapped in the ship. :lol:
Hopefully, we have teleoprtation in X4.

Maybe some pirates wanted to kidnap me and asked for some money... :D
Last edited by Général Grievous on Fri, 14. Dec 18, 14:04, edited 1 time in total.
Il vaut mieux mobiliser son intelligence sur des conneries plutot que de mobiliser sa connerie sur des choses intelligentes...
ConorC
Posts: 127
Joined: Mon, 20. Aug 18, 11:07
x4

Re: Mutiny!!

Post by ConorC »

Keelhaul the scurvy mutinous dogs!!!!
letwolf
Posts: 137
Joined: Sat, 8. Dec 18, 16:42

Re: Mutiny!!

Post by letwolf »

send him in the midst of xenon sector, let him regret he weld shut his door...

Return to “X4: Foundations”