So basing on the memory of the Rebirth, you can edit ships from the macro file...especially the weapon placement/catagory.....etc
Today I took a look over some destoryer macros and....everything normal but no weapons info??!!
Was thinking they may be put in seperate module parts? Or is it beacuse the the new ship building system that move it somewhere?
I'm sure they still excist somewhere....anyone have an idea?
Ship Weapons not in Macro.xml????
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Re: Ship Weapons not in Macro.xml????
It is there in index/macros.xml
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- EGOSOFT
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Re: Ship Weapons not in Macro.xml????
Hi,
weapons aren't specified in most ship macros because most ships now use variable loadouts. It is, however, possible to specify a default loadout if you want a particular ship to always have the same subcomponents. See Xenon and Kha'ak ship macros for examples. It is also possible to specify a specific loadout for particular ships that you create by making an entry in loadouts.xml and specifying that loadout when creating a ship. See loadouts.xml and Setup_Gamestarts.xml for examples. Be aware, however, that loadouts specified in loadouts.xml are usually specific to a particular ship model.
weapons aren't specified in most ship macros because most ships now use variable loadouts. It is, however, possible to specify a default loadout if you want a particular ship to always have the same subcomponents. See Xenon and Kha'ak ship macros for examples. It is also possible to specify a specific loadout for particular ships that you create by making an entry in loadouts.xml and specifying that loadout when creating a ship. See loadouts.xml and Setup_Gamestarts.xml for examples. Be aware, however, that loadouts specified in loadouts.xml are usually specific to a particular ship model.
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Re: Ship Weapons not in Macro.xml????
Is there anywhere that I can look up for the syntax used within the loadout tags? I have digged through the file but I can't find a way to specify what drones to be added to the ship.j.harshaw wrote: ↑Sat, 8. Dec 18, 15:53 Hi,
weapons aren't specified in most ship macros because most ships now use variable loadouts. It is, however, possible to specify a default loadout if you want a particular ship to always have the same subcomponents. See Xenon and Kha'ak ship macros for examples. It is also possible to specify a specific loadout for particular ships that you create by making an entry in loadouts.xml and specifying that loadout when creating a ship. See loadouts.xml and Setup_Gamestarts.xml for examples. Be aware, however, that loadouts specified in loadouts.xml are usually specific to a particular ship model.
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Re: Ship Weapons not in Macro.xml????
Is it possible to forbid specific shipt to mount specific weapons?