Feedback
The game is great and its very stable, have yet to see an game-breaking bug in the 1.20+ releases
Conveniences -
* LOG improvement when auto-trading/auto-mining - On the completion of a trading/mining run (on the sell) please add the number of used cargo space when the deal is done (unless zero) so it's easier to spot traders/miners who have reduced efficiency due to partially clogged inventory and can't use the full cargo-hold on the next run.
* When saving a ship setup in the shipyards - Please add crew compliment to the saved blueprint as well (easy to forget crew/marines)
Annoyances -
When a ship is asked to drop its cargo by an harassment squad, why isn't i'm allowed to take them out without re-precautions or is piracy ok as their not attacked by the legal reps of the system? (Hatvikah harassers in argon space for instance where i have +22 faction with the argon's)
Low range on most M turrets
Suggestions -
Lower cost on trade updates with better reputation with a faction as an additional way of saying thanks we enjoy your business and would serve to promote that further.
A few more abandoned ships would be nice, deep in asteroid belts very damaged for instance
An station coms option to pay for trading updates from an individual station through the manager (no need to seed the entire map with satellites that needs to be taken down to reduce game load later) say 60000 credits to get an subscription from the manager and say at-least +5 rep for it to be available (and possibly at-least 0 to stay active)
More research options and also real costs to them - For instance module efficiency where reduction of a resource per cycle is slightly lowered due to better use of it for instance but costs quite a lot to research (either just credits when starting = the easy way to add or used like a station construction cache named Research Storage on the home base = the more involving but req more work) - One example Silicon ore mastery reduces cost in silicon ore by 5% when producing wafers
Let the music play more, it's beautiful and Alexei did a great job this time too (and perhaps with an option for how often its played (always, frequent, normal, low, disabled) in the options menu)
Bugs -
Tons of S-M ships get stuck in the players HQ's asteroid when they are want to land on the station and appears to happen while i'm near, they fly there then they fly towards an dock (have low M capacity of docking-spaces currently)
Regards Mikael
Feedback after 50+ hrs
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