sometimes rng really does kick you in the butt

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tigar
Posts: 14
Joined: Mon, 9. Jan 12, 11:43
x4

sometimes rng really does kick you in the butt

Post by tigar »

So ended up with a corrupt save after about 30-40 hours in(one that affected my auto saves apparently too as any auto save i had would result in the same ctd around the same point) so figured id restart(again) do the phq mission get to the point where you gotta place the satellite and resource beacon and i was welcomed by a nice big party of 8 split pirates now 3 minutes of dog fighting later and 2 ships down bye bye merchant ship and game over for me

time to reload and try again

i guess i should not have cargo on me when trying to do that kinda stuff also what is life and when is that dlc coming out?
Grimmrog
Posts: 299
Joined: Thu, 6. Dec 18, 13:17
x4

Re: sometimes rng really does kick you in the butt

Post by Grimmrog »

4 antimatter cells is prety much a juicy caro too, so if they din't bother you at that stage they will later in this one.
Socratatus
Posts: 1626
Joined: Tue, 11. May 04, 15:34
x4

Re: sometimes rng really does kick you in the butt

Post by Socratatus »

RNG is the spice of life... and yes, sometimes it can be bitter, but it can also have huge rewards.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."

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