I'm not sure if this directly related to the commonly known "No war/no conflict/no xenons/no pirates/empty universe"-problem:
No station in the universe that is related to producing ships (shipyards and wharfs) of any race is producing any ship at all. Neither the shipyards/wharfs from Xenons, Argons, Teladi, Paranids nor Pirates produce anything.
I scanned all shipyards and wharfs that i could find to have access to their logical overviews of the stations (buy/sell/storage values) and i see that for the last ingame week time the storage levels barely moved, if at all. They all have enough materials, but the shipyard doesn't do anything with them. The storage levels seemed to have gone down only when i, the player, bought ships. Otherwise, all storage levels seem to be full to the max.
It seems like they don't even attempt to replace destroyed ships, let alone produce additional invasion fleets to invade and take eachothers sectors.
Either the shipyard managers are bugged to not produce npc ships or the object/entity responsible for ordering new npc ships from shipyard managers is not doing its job properly. (or does not have the money to order new ships from the managers, if npc ship production depends on some internal race-specific collective bank account).
And i'm not even sure how Khaak are supposed to replace/build new ships, i haven't found any station yet that seems capable of producing Khaak ships... but after shooting down Khaak ships and not encountering any more i'm quite sure their ship production is broken aswell or even non-existant.
1.21 BUG Shipyards/Wharfs not building any non-player ship
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1.21 BUG Shipyards/Wharfs not building any non-player ship
Last edited by Rei Ayanami on Thu, 6. Dec 18, 19:32, edited 2 times in total.
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Re: [1.21 BUG] Shipyards/Wharfs not building any non-player ship
Hm, i noticed that too. Currently at bad relations with HAT faction(it's small and unimportant, so i just accidentally got in posession of some of their capital ships)) ), but never noticed them recovering losses. However it is obvious that they are trading with other factions and should have enough resources to replenish their ranks at least. However it is not a real war yet, so maybe they are fine with what they have left)
1. Resourses could be replenished between times you look at them(if you were not monitoring them constantly for quite some time).
2. I saw unfinished factories of Argon and traders massing around it(so some spark of life is still there)
3. Guess we should try and kick some anthills to see if anyone's home out there) (start a war with a faction and monitor them)
But regarding Xenon an Xaak total inertness i totally agree. IMHO that doesn't seem healthy. (But i haven't explored all the border regions with Xenon. Maybe i'm just missing the real action going on somewhere)
1. Resourses could be replenished between times you look at them(if you were not monitoring them constantly for quite some time).
2. I saw unfinished factories of Argon and traders massing around it(so some spark of life is still there)
3. Guess we should try and kick some anthills to see if anyone's home out there) (start a war with a faction and monitor them)
But regarding Xenon an Xaak total inertness i totally agree. IMHO that doesn't seem healthy. (But i haven't explored all the border regions with Xenon. Maybe i'm just missing the real action going on somewhere)
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Re: [1.21 BUG] Shipyards/Wharfs not building any non-player ship
If you scan a station enough you can rightclick on them on the map and open their logical overview. In there,you have at the bottom a graph window "Economy statistics" where you can check sell prices, buy prices and storage amounts of various wares. You can read price/production graph data from as much as 1 week of gametime ago. So you don't have to constantly monitor the stations information window, the economy statistics graph shows you all the data from up to a week of gametime ago. And if the storage amounts didn't go down (which is the case for all shipyards/wharfs i've found), it means that the shipyard didn't produce any ships for the last week.
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Re: [1.21 BUG] Shipyards/Wharfs not building any non-player ship
there is a problem with stations incorrectly identifying the resources they have on hand, they have full resources but think they are missing some, since the resources are full they are unable to fill those resources and still think they need them. I made a post about the same issue with details on this, viewtopic.php?f=180&t=404967&p=4771206#p4771206
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Re: [1.21 BUG] Shipyards/Wharfs not building any non-player ship
I'm not sure if it's the same issue, People in your topic said it's about the player being unable to buy ships due to suposedl ymissing ressources. I am able to buy ships from the shipyards perfectly fine in my game.nightphreak wrote: ↑Thu, 6. Dec 18, 19:32 there is a problem with stations incorrectly identifying the resources they have on hand, they have full resources but think they are missing some, since the resources are full they are unable to fill those resources and still think they need them. I made a post about the same issue with details on this, viewtopic.php?f=180&t=404967&p=4771206#p4771206
The shipyards i'm buying from seem to correctly detect that it has enough ressources. otherwise it'd complain that i can't buy ships due to supposedly missing ressources.
My issue is not that they complain about missing ressources when they already have enough, my issue is that the shipyard already knows it has enough ressources (otherwise i wouldn't be able to buy ships) but no new npc ships are being built.
That being said, while these issues are not neccessarily the same as in your post, they could very well be linked/related in some way.
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Re: [1.21 BUG] Shipyards/Wharfs not building any non-player ship
Yes, you are right, didn't think of that ( x3 hangover still) ); (never tried logical overview on NPC stations). I just found pretty intense Xenon activity in Paranid/Xenon "border" sectors while following HAT juicy capital ship marked for accidential apprehension, btw teleport saved my elite i ordered it to follow. Was pretty intence and real fun). So maybe, because jumpdrives are out of line, AI tends to focus on critical situations we don't see. So it comes to "one gate somewhere being contested" situation, and other factions not involved just don't see any reason to move a finger.Rei Ayanami wrote: ↑Thu, 6. Dec 18, 19:29If you scan a station enough you can rightclick on them on the map and open their logical overview. In there,you have at the bottom a graph window "Economy statistics" where you can check sell prices, buy prices and storage amounts of various wares. You can read price/production graph data from as much as 1 week of gametime ago. So you don't have to constantly monitor the stations information window, the economy statistics graph shows you all the data from up to a week of gametime ago. And if the storage amounts didn't go down (which is the case for all shipyards/wharfs i've found), it means that the shipyard didn't produce any ships for the last week.
Conluding suggestion - kick an ant hive and see what happens)
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Re: [1.21 BUG] Shipyards/Wharfs not building any non-player ship
usually the NPC's replenish ships from losses due to enemy attacks, these issues may be linked, if the stations are failing to identify resources for the NPC faction(xenon, pirates, etc) and saying they are missing resources for them but still allowing the player to build ships, the good guys (argon, teladi, etc.) may not see the need for building new ships due to lack of enemy forces. (the bug seems to start slowly and spread, if the xenon aren't replenishing forces properly look to have your ship building come to a halt after more gameplay hours, of course this is an assumption and personally I have no way of telling if they are in fact linked. but it seems they might be to me. it's a shot in the dark but probably worth a look for the Devs,
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Re: 1.21 BUG Shipyards/Wharfs not building any non-player ship
Same thing is happening to me. 70h save, version 1.3 (1.0 game start). No ships being built by shipyards of any faction (and all shipyards are full of materials, I have scanned them so I can access their logical view). Xenon sectors are empty. After the initial (and renewed, in patch 1.3) hostilities, things have died down again. There's only a single carrier left in my game (in Argon prime), all others are dead.