Hello, My game is running 0 scrips and 0 mods. The Young Gun start.
When wanting to setup a fleet exclusively for automining I noticed that when setting role to "mining for" it overwrites the automining behavior, and the mining ships will just follow the lead mining ship around and 'hang out in space' doing nothing. It is a bit misleading as the 'mining' role would suggest that those ships would continue to mine for the lead ship (and hopefully allow me to create a mining fleet to reduce unassigned ship clutter in the owned ships section of the UI).
The same thing also applies to the "trading for" role, they have the same behavior as above. So if you want to have autominer/autotraders they need to remain fleetless as we can't modify their behaviors while they are joined with a fleet. Which starts to become annoying with unassigned ship clutter. xD
I'm not sure if I'm just missing something, or if this is really the case? I've been trying to play around with this and haven't been able to find a way to setup mining/trade fleets that retains their automine/trade behaviors using those roles.
1.21 BUG "mining for" role when setting up fleets not working
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Re: [1.21] "mining for" role when setting up fleets
mine show the same behaviour command seems to work only for stations. i though tey would help fill the big ships cargo too
I7 6700k, 16gb @1333Mhz, Geforce GTX 980 TI
ps: please excuse my english
ps: please excuse my english
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- EGOSOFT
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Re: 1.21 BUG "mining for" role when setting up fleets not working
Assigning ships with the mining role to other ships is a bug. This will be fixed in an upcoming build.
Florian
Florian