PHQ is a dysfunctional death trap

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secret_goldfish
Posts: 19
Joined: Sat, 13. Mar 04, 15:29
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PHQ is a dysfunctional death trap

Post by secret_goldfish »

By the time of writing, I have 8 NPC ships stuck somewhere in the structure of my PHQ, mostly within the big rock at the center.

Obviously ships are first flying to the center of a station before making their way to the docking area. That’s when they clip into the structure and are unable to get out again.

It‘s completely beyond me, how they could design the PHQ the way they did, fully knowing about the way-finding logic of NPC ships.

I know, flying out of system would probably be a way to fix this, but seriously, if the game only works when I‘m not around to look at it, what‘s the point? Might as well play it from the map exclusively then...

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