1.21 BUG Sector music does not restart after suspense/battle tracks or exiting dock - possible fix

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Shuulo
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Joined: Mon, 14. Apr 08, 17:03
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1.21 BUG Sector music does not restart after suspense/battle tracks or exiting dock - possible fix

Post by Shuulo »

As title says, normal sector/cluster music in most cases will not start again after suspense and battle music. All I can hear are ambient noises.
It wouldn't even start after game restart. Somehow it may start randomly after about 5-10 minutes in-game.
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Shuulo
Posts: 1633
Joined: Mon, 14. Apr 08, 17:03
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Re: 1.21 BUG Sector music does not restart after suspense/battle tracks or exiting dock - possible fix

Post by Shuulo »

possible reason and possible fix:
It seems that in mentioned above circumstances and sometimes randomly game starts to play all ambient tracks from sfx/ambient/zone going through all of them and that takes approx. 20 minutes, so no music playing for 20 minutes.
Replacing all those tracks with 1sec silence file seems to fix most of the cases. But it still sometimes pops up in xenon sectors and I have no idea why.
Hersir
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Joined: Thu, 8. Jan 09, 11:37
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Re: 1.21 BUG Sector music does not restart after suspense/battle tracks or exiting dock - possible fix

Post by Hersir »

Yes indeed this is a big problem for some... including me!
Boooo Egosoft boooo!

I've tried many things:
  • Replacing the "Ambient Zoned sound" playlists with tracks from cluster playlists... It doesn't work properly because the tracks switch after exactly 1:08 - the length of "Ambient Zoned sound" loops. Can't call this a solution. I haven't found a way to change that 1:08 duration in any way.
  • Making the "Ambient Zoned sound" playlists play my short silence file. It also doesn't work because I get simple silence for a very long time.
  • Replacing the actual "Ambient Zoned sound" files in 02.dat/sfx/ambient/zone with my short silence files. Returns same result as above.
Come on, reloading savegame restores the normal cluster music play order. Egosoft, introduce some simple music re-initialization script that is called after every battle/undocking and will default the music module like the reloading does it.

Any working kludge will do for now.
SpaceLevi
Posts: 24
Joined: Tue, 4. Dec 18, 11:57
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Re: 1.21 BUG Sector music does not restart after suspense/battle tracks or exiting dock - possible fix

Post by SpaceLevi »

Still have it in 1.50... This is freaking annoying, breaks immersion entirely...

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