Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

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StoneLegionYT
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Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by StoneLegionYT »

The Main Multiplayer:
So as we know now there is so much info and evidence that there might be in the future Multiplayer or the Devs had tried playing with Multiplayer.

Since this news I seen so many people whine and cry and I have no clue why.

This is not No Man's Sky where everyone is online. This not a MMORPG.

This would be you and your friend in the same universe if you choose to and having a fracking amazing time doing the same thing your doing now but with a mate on the Internet or Lan.

The big big thing you hardcore Single Player guys including myself who would play both SP / MP is that you might be able to run a Headless Server yes Headless server... Imagine running your world on a dedicated box you connected on Lan..... Imagine having a PC 100% dedicated to the rendering / interaction and not having to simulate the universe?


The Small Venture Missions Multiplayer:
The other option we seen is the Venture Missions. They seem more fun and not really Multiplayer. The idea you send a ship through a gate to another players universe. It seems random and you complete a mission (It does it for you) then you get rewarded and the ship comes back. You fail and well you lose the ship. This also looks like be 100% Optional also think about more of a fun Easter Egg of random trader showing up in your Universe with their name on the ship trading with you and then vanishing.

I feel like the Skin system would also make a massive role on this as well.

More Info on Evidence collected
Multiplayer: viewtopic.php?f=181&t=404647
Venture Missions: viewtopic.php?f=182&t=403961


Keep in mind a lot of this is speculation but it seems not too far fetched. I remember the Devs Joking a year ago or more now? About Multiplayer = Profit. I went around spewing MP is coming mostly because I saw it as a testing of the waters to see the community responses. But sadly I feel like most responses been about MMO's and NMS's and crap like that and not some old school lan style Multiplayer. No worries style.


None of this might happen btw, I would be sad but I hope people who hated the idea reconsider it. The guy who does the Netcode might not be doing the models / assets for the new DLC's so don't sweat yourself over the idea of it killing other parts of development. Also a lot of people outside of X Community might really consider playing a more MP style X4 Game and it would be a hell of a contender against some the big MP Space games on the market with the best modding out there imagine that.
Last edited by StoneLegionYT on Thu, 6. Dec 18, 17:26, edited 2 times in total.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Lyth »

No need to overthink it, Egosoft is a business. If you have enough people willing to buy the product (demand) then Egososft will be more than happy to produce a product. (supply)

What that product entails and any fine tuning of the concept would be upto them.
Egosoft will be a bit busy with X4 for awhile but if you can prove their is a serious interest then why wouldn't it happen.

I've played as close to multiplayer as we could get with X3 over a LAN and we enjoyed it, egosoft only need to be convinced of creating a kickstarter or pre-order system to get the ball rolling.
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StoneLegionYT
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by StoneLegionYT »

You don't feel that they are going to implement multiplayer in X4 as it seems to be already somewhat implemented? I don't think they're going to make a Kickstarter I could see it being part of the DLC maybe but it really seems that multiplayer is in the base game as we speak.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Lyth »

X4 will not morph into a multiplayer game, not being psychic it's just not what it is.
Could X4 expansion number bleurgh add some multiplayer functionality , sure but unlikely.

Far more likely they put the bolts/nuts in and left space for that functionality in the engine so in the future (X5+) they could make a multiplayer version if they felt like it. All the previous X games essentially used a version of the same engine which became a brick wall for implementing new things they could have done with a purpose built engine, this is just Egosoft planning for the future.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by zanzibarwinds »

PvP/MMO style X4, no thanks.

Co-operative play would be nice though.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by StoneLegionYT »

zanzibarwinds wrote: Wed, 5. Dec 18, 08:25 PvP/MMO style X4, no thanks.

Co-operative play would be nice though.
Exactly. I mean if people want to set up their own little server and do PVP with themselves but I think that's the idea you're on your own little server you and your friends play and you enjoy it the way you want to enjoy it.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Warnoise »

This will be like Fallout 4 → Fallout 76
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by RWolf »

I don't have much faith in the future of the series tbh, too much has changed not just from the developer but the culture and industry itself. Its almost like a race to the bottom. Can't help but become a bit jaded after seeing a lot of good franchises go down the toilet in the past 8 years.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by zanzibarwinds »

Warnoise wrote: Wed, 5. Dec 18, 08:28 This will be like Fallout 4 → Fallout 76
Thats maybe going a little far. The F76 fiasco was a MAJOR cockup by a company that decided to MAX out the profit at the cost of their reputation and fan base. Egosoft would have to be pretty daft to not be aware of pissing off players as this seems to have afflicted a few AAA companies of late (Blizzard and Diablo, EA with Battlefront 2, Bethesda with F76).

Wgosoft so far have done a fairly decent job with X4, Im so far happy to give them the money I originally had set aside for F76 as long as they keep improving the game.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Vaeo »

Umm. Screw multi player until these guys can at least figure out how to make turrets shoot right in their new engine. If they haven't even properly designed capital ship combat (like busted turrets on your ship and friendly AI being wildly inaccurate) they have no business trying to work on multiplayer.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by StoneLegionYT »

Warnoise wrote: Wed, 5. Dec 18, 08:28 This will be like Fallout 4 → Fallout 76
So you find the current game to be Fallout 76 but X4 terms?

Seems like multiplayer is already in on the developer side of things. Might not be fully working though.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by RefocusedLight »

Then it makes sense there are no faction descriptions, no world, no events and extremely rudimentary storyline compared to x3tc. Because really factions will be built around forums and EVE/Elite guilds. That's where dev time went. and the reason for bland tech - and all future effort sinking into MP balance passes.

Ok this is THE negative news and a pretty legit reason to abandon anything past x4 (and possibly x4 too if mods won't fix the missing bits). I wish i could refund now but i guess the news were timed like this for a reason
Last edited by RefocusedLight on Wed, 5. Dec 18, 08:43, edited 1 time in total.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by zanzibarwinds »

Vaeo wrote: Wed, 5. Dec 18, 08:34 Umm. Screw multi player until these guys can at least figure out how to make turrets shoot right in their new engine. If they haven't even properly designed capital ship combat (like busted turrets on your ship and friendly AI being wildly inaccurate) they have no business trying to work on multiplayer.
Calm down, bugs happen and will get fixed. Show me a game thats been released 100% bug free?
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Lyth »

zanzibarwinds wrote: Wed, 5. Dec 18, 08:25 PvP/MMO style X4, no thanks.

Co-operative play would be nice though.
Not looked at X4 at all for this stuff but with X3 you can all play your own individual games then merge the save files at intervals, the co-operative side of that where we each built our own complexes and empires then merged them was so nice. That said, we did do one game where we set each of us to a different race and set to hostile to one another and I must be honest, watching our fleets with all the pre-set orders go at each other was a very nice moment in my personal gaming cinema.

I genuinely do not believe that Egosoft should try to compete with Starcitizen, Elite:Dangerous, EVE and insert other title here type of games, this is not where they shine, the co-operative experience is def' where I feel they would do best I agree but flying around in a space ship isn't why I play X games.

If you do a search on multiplayer X this convo has been going on for a decade.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Spiralrazor »

Pretty sure it will be implemented, thats what the skins system is for. Plus, there does seem to be the underlying system for it already in place.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by StoneLegionYT »

RefocusedLight wrote: Wed, 5. Dec 18, 08:36 Then it makes sense there are no faction descriptions, no world, no events and extremely rudimentary storyline compared to x3tc. Because really factions will be built around forums and EVE/Elite guilds. That's where dev time went. and the reason for bland tech - and all future effort sinking into MP balance passes.

Ok this is THE negative news and a pretty legit reason to abandon anything past x4 (and possibly x4 too if mods won't fix the missing bits). I wish i could refund now but i guess the news were timed like this for a reason
Not even close! My theory is they were running low on money and they needed to get the game out a little earlier than it should have been. But none of this has to do with Co-op style multiplayer it would run the same way as any X game with multiplayer.
from the looks of it it would be just a simple direct connection to a mate where you guys could play in the same world. This has nothing to do with Clans and PVP and crap like that like I explained in the topic but of course usually people don't read and they go all crazy and make up crap just like.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Vaeo »

zanzibarwinds wrote: Wed, 5. Dec 18, 08:37
Vaeo wrote: Wed, 5. Dec 18, 08:34 Umm. Screw multi player until these guys can at least figure out how to make turrets shoot right in their new engine. If they haven't even properly designed capital ship combat (like busted turrets on your ship and friendly AI being wildly inaccurate) they have no business trying to work on multiplayer.
Calm down, bugs happen and will get fixed. Show me a game thats been released 100% bug free?
The turret bug on cap ship play is the equivalent of releasing a new FPS, but where many of guns simply won't fire. It's a pretty incompetent thing to not have working on release. Given how instrumental fleets and capital ships are to the game.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Cabrelbeuk »

Even if some coop might be nice, there is SO MUCH to do before.

Polishing games and its mechanics first (this include the dynamic universe). Also finish it (encyclopedia entries missing, player shipyard missing, other stuff on its way to the game but now missing)

Includes some borons and actual splits factions, with more designs and expend a bit more the x universe.

Expand the sandbox (player still can not create officially a faction if i got it well).

Improve gui (multi selection and multi order ? Like what about being able to create a squad of freighters and give to all of them to auto trade certain ressources instead of having to give order to each one ?).

Improve IA behavior, and why not also add some basics diplomatics field to enforce the X4 aspect of this space sim X4 game ?

Lot of things come to most players mind before thinking about multiplayer actually.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Playbahnosh »

The problem with multiplayer overall, is that it requires too many concessions and constrains the game in terms of mechanics a LOT. For example, say goodbye to SETA or any kind of time manipulation. Everything has to be in sync with other players, that means no quicksaving or loading anymore, you dead = you dead. Also, multiplayer games need needlepoint balancing, in terms of economy, ships, weapons, in X's case even station building, fleets, resources, EVERYTHING. And we are talking about EGOSOFT here, who couldn't fix the universe economy in TC so GoD doesn't remove irreplaceable stations and the whole thing doesn't grind to a halt in like 40 hours of gameplay.

Don't get me wrong, I would love to have muliplayer in X. Not online MMO style, hell no, there's EVE for that, but maybe dedicated local servers for friends, like in ED. Maybe we both start our own empires on opposite sides of the universe, grow our business and then duke it out among the stars, unleashing our fleets on each other in epic space battles. Or maybe co-op, one of us can go trade while the other mines, we get all the profitssss together, then we team up to conquer the galaxy.

yea..... it will remain just a pipedream though. I mean, can you really expect EGO to make a functioning netcode and multiplayer balance while they can't even release a decent single player game and has to rely on modders and the community to fix their failures? Yea, I don't think so...

Well, there is some hope though. There are hints of multiplayer-ish stuff happening already with Ventures, but it's not really implemented yet. I refuse to get my hopes up at this point. We'll see.
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by tigar »

Everyone freaking out for no reason from what i can tell everyone sees any reference to multiplayer and instantly fears the worst but lets stop for a moment take a deep breath and think logically and not emotionally

What it will most likely be
Multiplayer lobbies hosted by people/headless for friends/public
What it wont be
Mmo style

Atleast from what im taking from this as its always been an "Maybe this time we might get a multiplayer option that will allow us to play with friends when we want to" but alas it never came and now they laid the ground works for a possible multiplayer option which would be amazing

As for anyone thinking "oh no EGOSOFT is gonna go do a bethesda" i just say 1 thing calm down grow up realize that EGOSOFT isnt that stupid we know that when they release a game at launch it will have some missing features it will have bugs it will have unfinished features left over from development but in the end of the day they always get it right so im sure things will be fine

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