AI entering/leaving bridge seats

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

ZombiePotatoSalad
Posts: 590
Joined: Tue, 2. Sep 14, 09:15
x4

AI entering/leaving bridge seats

Post by ZombiePotatoSalad »

It's WAY too often, and much too loud. That shrill PSHH noise hurts my ears every time I hear it, and it goes off every 5 seconds as the AI play musical chairs.
This normally wouldn't be a problem, but being autistic, I'm extremely sensitive to sounds of a certain pitch. This is rather jarring to me, and causes pain every time I hear it. It's getting to the point where I either mute my game while on the bridge, or don't play at all. I was really looking forward to commanding from the bridge of a large ship, but this is ruining it.

Would it be possible to reduce the frequency/volume?
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.
Isaacadah
Posts: 3
Joined: Sun, 2. Dec 18, 16:06

Re: AI entering/leaving bridge seats

Post by Isaacadah »

Ya they need to make it so npc's aboard the ship you're piloting stop moving around. I just bought my first Cerberus and there is an npc stuck in the door frame the sound is going to drive me berserk. Egosoft please make it stop.
Kadatherion
Posts: 1021
Joined: Fri, 25. Nov 05, 16:05
x4

Re: AI entering/leaving bridge seats

Post by Kadatherion »

I'm neurotypical, and I find it frustrating as well. For me it's because every time I expect that sound to represent something meaningful is happening (something spotted by the radar, a mission update, whatever), and even though it's been thousands of times now, it still, for a fraction of a second, startles me. I second the request, make the NPCs randomly selected to man the bridge stick with it A LOT longer, or if that's not possible reduce the sound effect to a less prominent volume.
fcth
Posts: 226
Joined: Wed, 6. Nov 02, 20:31
x4

Re: AI entering/leaving bridge seats

Post by fcth »

Yep, it's a problem. They actually walk across the pilot's console on the Hermes:
Image
And yet as annoying as that is (it really blocks things if it is a skirt wearing Paranid), the fact that the chairs on both sides activate and make their sliding noise is even more irritating.

Return to “X4: Foundations”