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<!-- TODO (@Lorraine): Remove this before release -->
<cue name="Debug_CheatSecuritySlicerIngrediants" instantiate="true">
<conditions>
<event_cue_signalled />
</conditions>
<actions>
<add_inventory entity="player.entity" ware="ware.inv_decryptionmodule" exact="1" />
<add_inventory entity="player.entity" ware="ware.inv_agidevice_02" exact="5" />
<add_inventory entity="player.entity" ware="ware.inv_interfaceunit" exact="1" />
</actions>
</cue>
<cue name="Debug_CheatSecuritySlicerIngrediants" instantiate="true">
<conditions>
<event_cue_signalled />
</conditions>
<actions>
<add_inventory entity="player.entity" ware="ware.inv_decryptionmodule" exact="1" />
<add_inventory entity="player.entity" ware="ware.inv_agidevice_02" exact="5" />
<add_inventory entity="player.entity" ware="ware.inv_interfaceunit" exact="1" />
</actions>
</cue>
Spoiler
Show
<!-- TODO (@Lorraine): Remove this before release -->
<cue name="Debug_CheatSecurityDecryptionSystem" instantiate="true">
<conditions>
<event_cue_signalled />
</conditions>
<actions>
<add_inventory entity="player.entity" ware="ware.inv_securityslicer" exact="1" />
</actions>
</cue>
<cue name="Debug_CheatSecurityDecryptionSystem" instantiate="true">
<conditions>
<event_cue_signalled />
</conditions>
<actions>
<add_inventory entity="player.entity" ware="ware.inv_securityslicer" exact="1" />
</actions>
</cue>
