Given that the game seems to have trouble facilitating said warfare, the economy stagnates fairly quickly, with goods piling up in stations until there is no money to be made. (Nooooo, my profitssssss!) Obviously the long term goal here is to fix the war systems in the, but in the short term, something else is needed; a peacetime economy.
Proposal
- Create a station in each colonized system that purchases all non-combat products at average price. (This excludes goods like turrets, for example, but includes the components needed to make those turrets)
- These stations act like the docks in X3, in that they have no products, and can consume an infinite number of goods, providing a desperately needed resource sink.