1.10 [BUGS] Ship Boarding Woes

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

Aranov
Posts: 134
Joined: Mon, 3. Jun 13, 23:08
x4

1.10 [BUGS] Ship Boarding Woes

Post by Aranov »

Version 1.10, Young Gun start, location: Hatikvah's Choice I

So background, one of the few things in X:R that was an complete improvement over x3 was boarding imo, and I was looking forward to trying it in x4.
Being hard up for cash, but able to afford a L sized freighter, and noticing Holy Order L freighters heading to the HAT trading station in HC, I figured why not?
Hit a Selene Sentinel, and took it.

So the bugs and issues:
1st, No way to change boarding instructions.
Once the engines were down, my L ship just sat there and waited for me to destroy the turrets.
2nd, Hostile crewmen are still aboard.
So I landed my scouting/crewmen yacht (a Courier), and went to the bridge, only to find hostile Paranid crewmen at all the consoles. There is also a "Passenger" on board.
3rd No way to transfer crew via ships.
Crewmen are called up from the Courier, but they will not transfer to to new posting. They confirm the order, but they stay on the old ship.
4th So I'll fly it myself to the SY, right? nope, will not move.
Two of the engines are working, but the ship will. not. move.
5th, Boarding pods are still stuck to the hull.
6th, No way to retrieve marines.
7th, BIG one, swapped marines to crewmen to see if that would fix the engines.
Upon taking control and trying to move, ship blew up. Like self-destructed. Did not happen again on save reload.

Saves available at request.

Num 3 Is fixed in 1.20 that I just downloaded, and once I let the NPC take the control we started moving again, afterwards I could fly normally, it kinda fix num 1 also
argon_emperor
Posts: 1225
Joined: Mon, 12. Dec 05, 07:41
x4

Re: 1.10 [BUGS] Ship Boarding Woes

Post by argon_emperor »

In regards to the "passengers" left on the ship, you can go to the personnel list on the ship menu, right click them after expanding "full crew list", comms them, and then fire them like your own crew. Just a work around for now, until they fix it in the meantime :)
[ external image ]
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone

Return to “X4: Foundations - Technical Support”