X2: The Threat
Oh, we know all about threats from exes. Restraining orders? Pah.
We famously gave X:Beyond the Frontier a bit of a pasting (PCG 75, 37%), but were not so cold hearted as to deny Egosoft the chance to set things right with the next instalment in their ambitious space-combat-and-trading-so-it's-like-elite series.
X2's story is set some 20 years after the events of X2:Beyond the frontier although the game's focus remains on personal betterment through trade, combat and dangerous missions. You can steer away from trade in favour of bounty-hunting missions if you prefer, or construct a semi-automated business empire, complete with factories and your own trade routes, using the powerful AI editing tools that enable subsiduary ships to look after themselves. As you progress the universe expands, introducing you to five more or less friendly races and bands of space pirates, with whom you can make friends or enemies as you see fit.
The 'Threat' of the title refers to a new, technologically advanced race who seem determined to blow up all that's good and holy in the X2 Universe. As the hero of the story, it's up to you to defeat the invading baddies, although in true 'Privateer' fashion, the pace of the story depends on your own actions. Most promising aspect? The fact that Kieron's gripes about the original seem to be ironed out. This could be a major hit.
Release Date: April 2003
Oh my god, I hope this is true...... If so then the waiting is nearly over folks.





