Hello,
since most of the people you can hire have a skill level 0 I would like to have an option that my captain can train the crew to a certain level.
The captain should also get more experience (maybe to max. level 3).
Depending on the skill of the captain the training of the crew takes more or less time.
Cpt. skill = 0 --> Captain and crew gain experience very slow
Cpt. skill = 5 --> Captain trains his crew very fast
[Request] Capt. trains crew
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Re: [Request] Capt. trains crew
This is supposed to happen in the game already but it doesn't seem to be working
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Re: [Request] Capt. trains crew
I'm not sure how the system in X4 is intend to work. But I would like to have the possibility to somehow order my crew to a special training which cost me amount X and time Y where they are not available. Afterwards they have skill level Z.
Right now I can't tell my ship to do anything because the Captains I found all have Lvl 0. Even if it is intended that the Capt. gains XP by just waiting with the ship on a landing pod I would prefer to send him to an explicit training with his crew.
Right now I can't tell my ship to do anything because the Captains I found all have Lvl 0. Even if it is intended that the Capt. gains XP by just waiting with the ship on a landing pod I would prefer to send him to an explicit training with his crew.
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Re: [Request] Capt. trains crew
Just some more on this, I am told training/gaining experience is working. Also, your entire crew on the ship trains with the captain already. However, it seems that the training is so slow it is ridiculous or something. But I get what you are saying.XTC0R wrote: ↑Mon, 3. Dec 18, 13:45 I'm not sure how the system in X4 is intend to work. But I would like to have the possibility to somehow order my crew to a special training which cost me amount X and time Y where they are not available. Afterwards they have skill level Z.
Right now I can't tell my ship to do anything because the Captains I found all have Lvl 0. Even if it is intended that the Capt. gains XP by just waiting with the ship on a landing pod I would prefer to send him to an explicit training with his crew.
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Re: [Request] Capt. trains crew
Thanks for the further input. Let's see how it works after they fixed it in the main game.
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Re: [Request] Capt. trains crew
Yeah whenever an "event" happens the listings in experience.xml are triggered, its pretty slow and low however.
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Re: [Request] Capt. trains crew
Do you know all the things that are considered and "event" ?
I have had the same crew for nearly 48 hours worth of play and none of them have gained any form of skill, I got my crew members at 0 2/3 none of them have a single star after 48 hours of play. This needs to be fixed, increase the rate they gain levels because its absurd right now. Why even have a system in the game if it works this slowly.
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Re: [Request] Capt. trains crew
this mod achieve the similar result https://www.nexusmods.com/x4foundations/mods/8
*English is not my native bare with me*
Steam: Masku
Skype: Kirmari
Youtube: https://youtube.com/channel/UCcKMIlYzLnWI646LhNiXXRg
Steam: Masku
Skype: Kirmari
Youtube: https://youtube.com/channel/UCcKMIlYzLnWI646LhNiXXRg
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Re: [Request] Capt. trains crew
From what I can gather in the game files each job outcome has an associated experience gain.
This gain has both a falloff and a hard limit.
It is not clear whether the numbers given are absolute or some kind of factor.
If I had to guess the base gain value is an absolute additive to the entities skill.
If that hold true, an easy ship kill has an associated skill gain of 0.04 levels (3 levels = 1 star).
That in itself is rather slow.
But there might be another unintended factor in play here.
Looking into the savefiles it is easy enough to spot the safed skill values for each NPC.
Each skill level for each NPC is represented as an integer.
Now if I am correct with the above assumption about the skill gain then NPCs should have floating point skill levels (5.64) not integer skill levels (5).
I tried to find any other linked values that might represent the non integer part of the gained skill levels but could not find any.
This leads me to my following informed guess:
Any experience gained on a skill that is not a full level is lost each time the game is safed and then loaded again.
This gain has both a falloff and a hard limit.
It is not clear whether the numbers given are absolute or some kind of factor.
If I had to guess the base gain value is an absolute additive to the entities skill.
If that hold true, an easy ship kill has an associated skill gain of 0.04 levels (3 levels = 1 star).
That in itself is rather slow.
But there might be another unintended factor in play here.
Looking into the savefiles it is easy enough to spot the safed skill values for each NPC.
Each skill level for each NPC is represented as an integer.
Now if I am correct with the above assumption about the skill gain then NPCs should have floating point skill levels (5.64) not integer skill levels (5).
I tried to find any other linked values that might represent the non integer part of the gained skill levels but could not find any.
This leads me to my following informed guess:
Any experience gained on a skill that is not a full level is lost each time the game is safed and then loaded again.
es ist nur, weil ich ein Kölner bin