Capping/claiming Size S and M ships: a quick how-to

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TrueSanity
Posts: 82
Joined: Fri, 12. Aug 05, 14:55
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Capping/claiming Size S and M ships: a quick how-to

Post by TrueSanity »

Claiming a size S ship is fairly straightforward. Occasionally a pilot will bail, usually when there is only a sliver of hull left, so you might want to chew it slowly at the end. When you have some breathing space, use your spacesuit to spacewalk to the abandoned ship, activate scan mode, and decrypt the signal that should be blasting away around the boarding hatch of the ship. Voila, ship is yours. Now, it won't go anywhere without a pilot, so you'll have to run it back to a station and hire someone to pilot it for you. Or drop it at a shipyard and sell it for cash.

With size M ships, when the crew bails, you can't just spacewalk to claim it. You will have to have at least one marine aboard your ship. Target the M ship, open the context menu, and select Claim. This will fire a boarding pod with, apparently, up to 6 marines in it. You only need one. The boarding pod may connect right away. For me they just whip around the ship like an electron until I exit the sector (crappy pathing/piloting?), then the ship is mine and the marine is now its pilot. Get thee to a wharf and upgrade or sell. I recommend firing or transferring the marine/captain because you'll want a competent captain if you plan to actually use the ship.

That's pretty much it. Let me know if you have questions or clarifications.
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Jabberwok
Posts: 17
Joined: Tue, 10. Jul 07, 11:29
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Re: Capping/claiming Size S and M ships: a quick how-to

Post by Jabberwok »

TrueSanity wrote: Mon, 3. Dec 18, 07:05Now, it won't go anywhere without a pilot, so you'll have to run it back to a station and hire someone to pilot it for you. Or drop it at a shipyard and sell it for cash.
The Pilot you need, is it one of the crewmen on the stations.
And if you have one how do you get it to enter the new ship?

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