[REQUEST] Extend base scanning range

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captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
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[REQUEST] Extend base scanning range

Post by captainradish »

My explorers take forever because the sectors are so large. Can we extend the base scanning range from 40km to 100-150km?
PringleMan5
Posts: 6
Joined: Sat, 1. Dec 18, 01:03
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Re: [REQUEST] Extend base scanning range

Post by PringleMan5 »

captainradish wrote: Sun, 2. Dec 18, 16:18 My explorers take forever because the sectors are so large. Can we extend the base scanning range from 40km to 100-150km?
My solution was to modify the posted extended satellite range mod and change the scan range to be something absurd like 600km so that they basically scan the entire region.
captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
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Re: [REQUEST] Extend base scanning range

Post by captainradish »

That does work, but it doesn't reveal stations. It seems you'll only reveal one when you get to within the 40km base scanning range.
captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
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Re: [REQUEST] Extend base scanning range

Post by captainradish »

OK, I found the variable, finally. It appears to be located in /library/defaults.xml and it's set for each ship size. It's no problem to change the entire file, but can someone assist with how to change just that particular variable?
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Baconnaise
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Re: [REQUEST] Extend base scanning range

Post by Baconnaise »

PringleMan5 wrote: Sun, 2. Dec 18, 18:29
captainradish wrote: Sun, 2. Dec 18, 16:18 My explorers take forever because the sectors are so large. Can we extend the base scanning range from 40km to 100-150km?
My solution was to modify the posted extended satellite range mod and change the scan range to be something absurd like 600km so that they basically scan the entire region.
Are you talking about the Complete Station Unlocks mod? If so you can indeed increase the range but it's somewhat pointless half the time since you need to place advanced/regular sats at most stations for other things. It also happens to bring up the Rebirth Scanner off and on which is cute.

EDIT: or you meant this mod https://www.nexusmods.com/x4foundations ... escription
docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
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Re: [REQUEST] Extend base scanning range

Post by docwho83 »

captainradish wrote: Sun, 2. Dec 18, 16:18 My explorers take forever because the sectors are so large. Can we extend the base scanning range from 40km to 100-150km?

Did you play x3? These sectors are small in comparison and we had to scan them just the same. Tho there was a better scanner then what we have in game now.
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captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
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Re: [REQUEST] Extend base scanning range

Post by captainradish »

docwho83 wrote: Mon, 17. Dec 18, 01:29
captainradish wrote: Sun, 2. Dec 18, 16:18 My explorers take forever because the sectors are so large. Can we extend the base scanning range from 40km to 100-150km?

Did you play x3? These sectors are small in comparison and we had to scan them just the same. Tho there was a better scanner then what we have in game now.
The X3 sectors were max somewhere around 100km or so (based on the explore command). The biggest were the Aldrin systems which are roughly the same as a X4 sector. The new sectors are much much larger and more spread out than in X3. 40km scan range is roughly equivelant of the X3 military scanner.
celludriel
Posts: 163
Joined: Thu, 12. Sep 13, 11:29
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Re: [REQUEST] Extend base scanning range

Post by celludriel »

here is the cheat script I use to test my mod

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
	<replace sel="//dataset[@class='ship_s']/properties/radar">
		<radar range="250000"/>	
	</replace>		
	<replace sel="//dataset[@class='ship_s']/properties/statistics/max/radar">
		<radar range="250000"/>
	</replace>
		<replace sel="//dataset[@class='ship_m']/properties/radar">
		<radar range="250000"/>	
	</replace>		
	<replace sel="//dataset[@class='ship_m']/properties/statistics/max/radar">
		<radar range="250000"/>
	</replace>
		<replace sel="//dataset[@class='ship_l']/properties/radar">
		<radar range="250000"/>	
	</replace>		
	<replace sel="//dataset[@class='ship_l']/properties/statistics/max/radar">
		<radar range="250000"/>
	</replace>
		<replace sel="//dataset[@class='ship_xl']/properties/radar">
		<radar range="250000"/>	
	</replace>		
	<replace sel="//dataset[@class='ship_xl']/properties/statistics/max/radar">
		<radar range="250000"/>
	</replace>
</diff>
But as I said I do consider this cheating, however it's a single player game you can play as you choose :). Place this in /extensions/<mod dir>/libraries/defaults.xml

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