The whole point of using hexagonal shapes instead of squares for example, is to pack as many adjacent elements as possible within a small area, but if you look at the map you see there are huge empty spaces between systems with no reason whatsoever.
Am I missing something?
What's the reason for hexagonal systems?
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Re: What's the reason for hexagonal systems?
Leaves room to add more systems to the Universe I would imagine.
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- EGOSOFT
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