How do turrets work?

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DKay47
Posts: 11
Joined: Thu, 7. Jul 11, 15:19
x4

How do turrets work?

Post by DKay47 »

I've installed some pulse turrets on my ship, but they don't do anything.

On the top middle part of my screen, there's 4 icons related to my turrets. Image

I understand what the blue icons do (defend, attack all, etc), but the greyed ones at the bottom seem to tell me that my turrets don't work. When I click on them, I can only cycle between what looks like 2 different variants of an offline symbol. The greyed out gun is already the offline symbol for normal guns, whereas the crossed out circle seems to convey the same meaning.

There's no key related to turrets in the keybind menu. There's no explanation in the encyclopedia entry on turrets, or any tutorial on turrets for that matter. I have all my crew working as service. Could someone help me figure this out? I can't tell if they're bugged, I don't have enough energy to power them on, or I'm just missing something.
Wilson1133
Posts: 23
Joined: Tue, 19. Nov 13, 04:48
x4

Re: How do turrets work?

Post by Wilson1133 »

Having this same issue. Anyone know?
Wilson1133
Posts: 23
Joined: Tue, 19. Nov 13, 04:48
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Re: How do turrets work?

Post by Wilson1133 »

Using an Xbox controller messing with the D-pag eventually got them firing. Still not sure what did it though. There were a lot of Beeps and Boops...the icons at the top you mentioned turned blue and they fired at attacking enemies. I had a rear turret, it never did anything. It was a plasma though while the fronts were pulse lasers? Maybe that’s why?
gatekeeper8
Posts: 2
Joined: Sun, 2. Dec 18, 09:09

Re: How do turrets work?

Post by gatekeeper8 »

i am having the same issue. i have legit spent more time on google looking for how to solve this then i have playing the game and i even got so desperate i gave bing a shot. so far from what i can tell a few people have this issue but nobody has been able to solve it. also when you get the bigger ships like the carriers they no longer even have those turret icons so i am hoping that whatever ends up fixing this issue also makes it so those turrets work. overall i have tried crewing my ship, editing the behavior, changing through all the weapon groups, going through as many menus as i could find looking for anything that might turn them on, and even clicking all the buttons on my keyboard once. i am at the point where i am going to start clicking all my keys in combination once. so like hold ctl and click every key then hold shift and click every key and so on and so forth. this is absolutely ridiculous!
Phoynix
Posts: 109
Joined: Sun, 18. Nov 18, 07:18
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Re: How do turrets work?

Post by Phoynix »

Just messed with it...

Not tried it out in combat but the icons at the top are clickable the aim icons change when you click on them and the shield I assume means it will only fire back on things that shoot the ship, the aim icon with a missile I assume means the turrets will target missiles.

Just below them is another clickable icon, it seems to turn the turret off/on
I assume circle with a line through it is off, while the normal gun energy icon is on.
Ukendt
Posts: 9
Joined: Fri, 9. Jun 17, 05:48
x3ap

Re: How do turrets work?

Post by Ukendt »

Seems like adding marines will place them in the respective seats and man the guns. I've had luck hiring 2 for each turret for them all to be manned.
aftokinito
Posts: 229
Joined: Sun, 30. Mar 08, 17:29
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Re: How do turrets work?

Post by aftokinito »

Click on the icons for turrets on the top centre of your hud to change the turret's stance. By default they are set to defence and only fire back to ships that actually shot you (they don't shoot anything other than what shots you, regardless of how many reds you have around).
I suppose that what you want is to set them to "Attack my target", which should be the reticle with a square around.
Phoynix
Posts: 109
Joined: Sun, 18. Nov 18, 07:18
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Re: How do turrets work?

Post by Phoynix »

Icons don't do jack apparently... turrets just don't work even with full marines.

Assuming its not a bug, Its likely some obtuse command or requirement...

Honestly its almost like the developers decided they wanted to over complicate things that should just work nice and simple like, then not bother explaining it...
instants
Posts: 1
Joined: Mon, 3. Dec 18, 12:34

Re: How do turrets work?

Post by instants »

my turrets are working just fine im using 2 beam turrest and the command attack my target
Wilson1133
Posts: 23
Joined: Tue, 19. Nov 13, 04:48
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Re: How do turrets work?

Post by Wilson1133 »

Phoynix wrote: Sun, 2. Dec 18, 12:51 Icons don't do jack apparently... turrets just don't work even with full marines.

Assuming its not a bug, Its likely some obtuse command or requirement...

Honestly its almost like the developers decided they wanted to over complicate things that should just work nice and simple like, then not bother explaining it...
They seem to work fine for me now. I haven’t worked out exactly what all of the fire modes are but the shield is return fire only and one of the others will attack enemies on sight. I haven’t tested the anti-middle setting but it seems that’s what the circle with a misspelled is meant to be.

So since it works for some and not all maybe it’s the ship? I’m using a Cerberus Vanguard. I also have a Drill vanguard mining ship that has one turret that works. What ships are you all trying it on? I noticed that if I have a small ship docked on my Cerberus the main guns try to target it and you just can’t fight at all. This is due to the placement of the dock front and center of the screen. Could be a bug like that?
NightlinerSGS
Posts: 116
Joined: Tue, 30. Aug 05, 23:07
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Re: How do turrets work?

Post by NightlinerSGS »

There seems to be a bug specific to the Minotaur (which is the one in the picture). The turrets on it simply don't fire at all. Other turreted ships work fine.

Can anyone confirm if their Minotaurs work fine or not? I've only tried the Minotaur Raider, which only has two turret slots instead of four.
battou
Posts: 57
Joined: Mon, 19. Aug 13, 15:05
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Re: How do turrets work?

Post by battou »

I have drill vanguard with two mining turrets, and they both do not fire. Tried every combination of icons. Do I need marines on the miner to mine? 0_o
Kadatherion
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Re: How do turrets work?

Post by Kadatherion »

I've also read reports that turrets don't work on ships you have capped, probably because of some friend or foe issue. Basically, what was being said, is that they do fire against xenon and khaaks, but not against other criminal enemies (as if there's some coded friend or foe for races, that doesn't have the old "show as enemy if enemy to me" command for the actual turret scripts). Can't confirm though, it was from a couple people chatting on Twitch, but it sounded plausible.
NightlinerSGS
Posts: 116
Joined: Tue, 30. Aug 05, 23:07
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Re: How do turrets work?

Post by NightlinerSGS »

battou wrote: Mon, 3. Dec 18, 13:24 I have drill vanguard with two mining turrets, and they both do not fire. Tried every combination of icons. Do I need marines on the miner to mine? 0_o
Someone or Reddit suggested that this might be the case. You can try and reassign your crewmembers to be marines, you can just switch them from service crew to marines in the ship information screen.

Could you try this and tell us if it works or not?
linolafett
EGOSOFT
EGOSOFT
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Re: How do turrets work?

Post by linolafett »

To clear some confusion here:

There are two icons in the HUD to show the status of the turret and to set the turret mode.

The lower icon (we are in the top center of the screen) is the turret type, the icon looks like the usual weapon icons known from the forward facing normal weapons.
You can click on the icon to deactivate a turret.
The deactivated icon looks like an "O" with a line through it.
In this configuration, the turret will stay inactive, no matter the mode set.

This icon can also be greyed out or coloured light blue.
Light blue= turret deployed and ready to fire
Grey = turret inactive until fitting targets are in range, will then switch to active state again.

The upper icon is showing the mode the turret is in.
Shield = defend; Turret will only attack things which are attacking the ship (and actually hit the ship once)
Crosshair = attack all enemies; All enemies in range will be shot at
Crosshair with missile = Missile defense; Only shoot at incoming missiles, all other targets will be ignored
Asteroid = mining mode; Currently no clue what the turrets will do here, fire at neary targetet asteroids?
Crosshair with brackets = attack my enemy target; Attacks the currently selected enemy target.
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My art stuff
Horun
Posts: 2
Joined: Wed, 1. Mar 06, 22:58
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Re: How do turrets work?

Post by Horun »

linolafett wrote: Mon, 3. Dec 18, 15:54 To clear some confusion here...
can we control them remotely on another ship?
User avatar
Dexhii
Posts: 4
Joined: Fri, 9. Aug 13, 22:31
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Re: How do turrets work?

Post by Dexhii »

I think I've figured it out.

I flown a Cerberus Sentinel (which I've since sold due to docking problems and turret problems but eh). I've tested this on station criminals and a mission where I had to destroy laser towers belonging to the scale plate pact.

The turrets are either greyed out or blue based on their status, retracted or deployed. (if they deploy you hear a little mechanical type noise). The rest of the icons mean what the mods said.


BUT here's the kicker:

If your enemy is not an actual enemy to you, like the scale plate pact for me... They don't deploy and or fire. They simply stay retracted and you're left with whatever your manually operated arms are. In X3AP for instance you can right click on a target and say "autopilot:attack" to get the turrets to budge. But you can't do that here.If it is an enemy (red icon) and the turrets don't fire, usually locking and unlocking the target a couple times does the trick. The turrets deploy (become blue) and start firing. (without marines, only a backup captain).

But when they do fire at their target they are highly inaccurate, to point I have to adjust the entire ship to compensate... at which point they still miss. And due to the random pattern of it it even hit the station around me causing me to be flagged and killed. The "bug" here is that if it isn't an enemy to you it won't fire. At all. And the fact that it fires very inaccurately, I don't know whether this is due to it being a small target though.
GrahamSimmons
Posts: 101
Joined: Sun, 24. Apr 11, 17:08
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Re: How do turrets work?

Post by GrahamSimmons »

Kadatherion wrote: Mon, 3. Dec 18, 13:36 I've also read reports that turrets don't work on ships you have capped, probably because of some friend or foe issue. Basically, what was being said, is that they do fire against xenon and khaaks, but not against other criminal enemies (as if there's some coded friend or foe for races, that doesn't have the old "show as enemy if enemy to me" command for the actual turret scripts). Can't confirm though, it was from a couple people chatting on Twitch, but it sounded plausible.
I'm having this issue. Two caps, no turrets.
Neferdias
Posts: 364
Joined: Fri, 15. Feb 08, 23:35
x3tc

Re: How do turrets work?

Post by Neferdias »

linolafett wrote: Mon, 3. Dec 18, 15:54 To clear some confusion here:

There are two icons in the HUD to show the status of the turret and to set the turret mode.

The lower icon (we are in the top center of the screen) is the turret type, the icon looks like the usual weapon icons known from the forward facing normal weapons.
You can click on the icon to deactivate a turret.
The deactivated icon looks like an "O" with a line through it.
In this configuration, the turret will stay inactive, no matter the mode set.

This icon can also be greyed out or coloured light blue.
Light blue= turret deployed and ready to fire
Grey = turret inactive until fitting targets are in range, will then switch to active state again.

The upper icon is showing the mode the turret is in.
Shield = defend; Turret will only attack things which are attacking the ship (and actually hit the ship once)
Crosshair = attack all enemies; All enemies in range will be shot at
Crosshair with missile = Missile defense; Only shoot at incoming missiles, all other targets will be ignored
Asteroid = mining mode; Currently no clue what the turrets will do here, fire at neary targetet asteroids?
Crosshair with brackets = attack my enemy target; Attacks the currently selected enemy target.
This needs to be in a tutorial. Or in the encyclopedia. So far I've been unable to discern from any menu in the game what those icons do.
darkneon2002
Posts: 6
Joined: Fri, 30. Nov 18, 16:39
x4

Re: How do turrets work?

Post by darkneon2002 »

linolafett wrote: Mon, 3. Dec 18, 15:54 To clear some confusion here:

There are two icons in the HUD to show the status of the turret and to set the turret mode.

The lower icon (we are in the top center of the screen) is the turret type, the icon looks like the usual weapon icons known from the forward facing normal weapons.
You can click on the icon to deactivate a turret.
The deactivated icon looks like an "O" with a line through it.
In this configuration, the turret will stay inactive, no matter the mode set.

This icon can also be greyed out or coloured light blue.
Light blue= turret deployed and ready to fire
Grey = turret inactive until fitting targets are in range, will then switch to active state again.

The upper icon is showing the mode the turret is in.
Shield = defend; Turret will only attack things which are attacking the ship (and actually hit the ship once)
Crosshair = attack all enemies; All enemies in range will be shot at
Crosshair with missile = Missile defense; Only shoot at incoming missiles, all other targets will be ignored
Asteroid = mining mode; Currently no clue what the turrets will do here, fire at neary targetet asteroids?
Crosshair with brackets = attack my enemy target; Attacks the currently selected enemy target.
could you please tell us the minimum requirements for 1 turret to work? Like marines, service crew ?

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