mouse1 not mappable - wtf?
CTRL key not either
basically the entire numpad is messed up too. It allows me to map keypad8 to walk forward for example but actually pressing it does nothing.
I really need the keypad to be mappable...not sure how they can take such a huge step back from x3 and block much of the keyboard from being used in this game.
Also, is there not a way to invert mouse for flight controls but not for walking?
key mapping is very buggy
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- Posts: 42
- Joined: Fri, 28. Nov 03, 22:29
Re: key mapping is very buggy
My numpad keys do nothing. Specifically, the camera view rotation while in F2 mode fails, also F3 target view. They appear to be mapped correctly in settings. Shift-MiddleMouseButton does nothing in these views either. Still looking for fixes.
Found fix accidentally. Needed to press F2 or F3 a second time to use camera rotations. Jeez.
Found fix accidentally. Needed to press F2 or F3 a second time to use camera rotations. Jeez.
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- Posts: 43
- Joined: Tue, 4. Aug 09, 17:27
Re: key mapping is very buggy
Actually, the Numpad keys can't be remapped to do something else -at least, the ones used to control the camera, Numpad5 works fine.
It's also true for the 1-4 keys that will always be used for weapon selection regardeless of how you change them in the key binding menu.
It's also true for the 1-4 keys that will always be used for weapon selection regardeless of how you change them in the key binding menu.
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- Joined: Wed, 16. Nov 05, 00:56
Re: key mapping is very buggy
I tried remapping controls to the numpad since I play with a joystick in my left hand but ran into the same issue that the keys still control the camera despite being remapped to something else. It'd be nice to have the key mapping fixed so that we can actually set the controls to whatever we want.
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- Joined: Tue, 10. Mar 09, 22:18
Re: key mapping is very buggy
Hi,
Although the option is not present in the in-game Controls settings screen - that's a shame -, you can manually add the option to inverse the ship vertical mouse steering (pitch).
Open your X4 inputmap.xml file (should be somewhere in your Documents/Egosoft folder) with any text editor and add this line within the <config>...</config> section (that's pretty much at the top of the file):
The next time you start X4 and steer your ship, mouse up will make it go down and vice-versa.
Although the option is not present in the in-game Controls settings screen - that's a shame -, you can manually add the option to inverse the ship vertical mouse steering (pitch).
Open your X4 inputmap.xml file (should be somewhere in your Documents/Egosoft folder) with any text editor and add this line within the <config>...</config> section (that's pretty much at the top of the file):
Code: Select all
<param name="invert_mouse_pitch" value="true"/>