key mapping is very buggy

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

alterami
Posts: 51
Joined: Wed, 31. Dec 08, 00:44
x3tc

key mapping is very buggy

Post by alterami »

mouse1 not mappable - wtf?
CTRL key not either
basically the entire numpad is messed up too. It allows me to map keypad8 to walk forward for example but actually pressing it does nothing.

I really need the keypad to be mappable...not sure how they can take such a huge step back from x3 and block much of the keyboard from being used in this game.

Also, is there not a way to invert mouse for flight controls but not for walking?
anyawow
Posts: 42
Joined: Fri, 28. Nov 03, 22:29
x4

Re: key mapping is very buggy

Post by anyawow »

My numpad keys do nothing. Specifically, the camera view rotation while in F2 mode fails, also F3 target view. They appear to be mapped correctly in settings. Shift-MiddleMouseButton does nothing in these views either. Still looking for fixes.
Found fix accidentally. Needed to press F2 or F3 a second time to use camera rotations. Jeez.
theslay
Posts: 43
Joined: Tue, 4. Aug 09, 17:27

Re: key mapping is very buggy

Post by theslay »

Actually, the Numpad keys can't be remapped to do something else -at least, the ones used to control the camera, Numpad5 works fine.
It's also true for the 1-4 keys that will always be used for weapon selection regardeless of how you change them in the key binding menu.
renaultf1fan5
Posts: 94
Joined: Wed, 16. Nov 05, 00:56
x4

Re: key mapping is very buggy

Post by renaultf1fan5 »

I tried remapping controls to the numpad since I play with a joystick in my left hand but ran into the same issue that the keys still control the camera despite being remapped to something else. It'd be nice to have the key mapping fixed so that we can actually set the controls to whatever we want.
_stephane_
Posts: 2
Joined: Tue, 10. Mar 09, 22:18
x3tc

Re: key mapping is very buggy

Post by _stephane_ »

Hi,

Although the option is not present in the in-game Controls settings screen - that's a shame -, you can manually add the option to inverse the ship vertical mouse steering (pitch).
Open your X4 inputmap.xml file (should be somewhere in your Documents/Egosoft folder) with any text editor and add this line within the <config>...</config> section (that's pretty much at the top of the file):

Code: Select all

<param name="invert_mouse_pitch" value="true"/>
The next time you start X4 and steer your ship, mouse up will make it go down and vice-versa.

Return to “X4: Foundations - Technical Support”