Can't open tutorial menu' in triple monitor setup (5760*1080).
All ok if started in single monitor.
Tutorial and triple monitor.
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- Posts: 22
- Joined: Thu, 11. Oct 18, 04:55
Re: Tutorial and triple monitor.
Use the UI Scaling feature, under Gameplay menu. When I lowered mine to 0.7 is started showing up fine. Anything less than that and the hud UI elements become so small they unreadable. It would be nice if they disconnected the menus from the HUD elements with separate UI sliders.
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- Posts: 22
- Joined: Thu, 14. Aug 08, 14:38
Re: Tutorial and triple monitor.
Good booooyyyy!!
It would be nice if they provide settable FOV too.
I've tried zoom in/out (+/-) but don't work.
It would be nice if they provide settable FOV too.
I've tried zoom in/out (+/-) but don't work.
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- Joined: Sat, 30. Nov 13, 11:16
Re: Tutorial and triple monitor.
Thank you m8 - This was just what i was looking for!!!keno1999 wrote: ↑Fri, 30. Nov 18, 22:44 Use the UI Scaling feature, under Gameplay menu. When I lowered mine to 0.7 is started showing up fine. Anything less than that and the hud UI elements become so small they unreadable. It would be nice if they disconnected the menus from the HUD elements with separate UI sliders.
May ritches fall in your cargo hold.
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Re: Tutorial and triple monitor.
IMHO the UI scaling feature helps a little but with my 3x 1920 x 1080 setup I'm not completely happy. This is because the UI elements are stretched across the complete area. I would like it much better if the UI parts would be kept on the center monitor. And what I never understand is why the scaling of UI elements, like fonts and icons, depend on the viewport width. I think it would be better to make it depend on the height – at least for gaming because gamers tend to have this 3x Monitor setups.
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- Joined: Fri, 16. Nov 18, 17:57
Re: Tutorial and triple monitor.
Same thing here. A centralized UI on triple monitor would be a great help!Vasquess wrote: ↑Mon, 3. Dec 18, 09:31 IMHO the UI scaling feature helps a little but with my 3x 1920 x 1080 setup I'm not completely happy. This is because the UI elements are stretched across the complete area. I would like it much better if the UI parts would be kept on the center monitor. And what I never understand is why the scaling of UI elements, like fonts and icons, depend on the viewport width. I think it would be better to make it depend on the height – at least for gaming because gamers tend to have this 3x Monitor setups.
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- Joined: Thu, 19. Nov 09, 21:09
Re: Tutorial and triple monitor.
Also a problem is the mission briefings that don't show up. For a little while I didn't even know they existed. It was only until I saw a youtube video that I knew what I missed. Also I couldn't start the story line mission and the menu's froze because it wasn't able to display the briefing window. I had to reload an earlier save and play in single screen 1920x1080 to be able to see the briefing and continue.
It would probable be all solved if there was an option only to use the center screen or similar for the HUD. (Instead of stretching it over the side windows.)
It would probable be all solved if there was an option only to use the center screen or similar for the HUD. (Instead of stretching it over the side windows.)
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- Posts: 22
- Joined: Thu, 11. Oct 18, 04:55
Re: Tutorial and triple monitor.
Yup, I just came back here to post the same thing. I didn't even know mission briefings were a thing until I had trouble starting the main HQ mission chain. Here is a thread related to it: viewtopic.php?f=180&t=403024Mytharox wrote: ↑Mon, 3. Dec 18, 14:25 Also a problem is the mission briefings that don't show up. For a little while I didn't even know they existed. It was only until I saw a youtube video that I knew what I missed. Also I couldn't start the story line mission and the menu's froze because it wasn't able to display the briefing window. I had to reload an earlier save and play in single screen 1920x1080 to be able to see the briefing and continue.
It would probable be all solved if there was an option only to use the center screen or similar for the HUD. (Instead of stretching it over the side windows.)