Mod request: No running around, no crew, no new bull

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

OwnlyMe
Posts: 63
Joined: Tue, 9. Feb 16, 20:30
x4

Mod request: No running around, no crew, no new bull

Post by OwnlyMe »

thx
radcapricorn
Moderator (English)
Moderator (English)
Posts: 3230
Joined: Mon, 14. Jul 08, 13:07
x4

Re: Mod request: No running around, no crew, no new bull

Post by radcapricorn »

User avatar
Vandragorax
Posts: 1190
Joined: Fri, 13. Feb 04, 04:25
x4

Re: Mod request: No running around, no crew, no new bull

Post by Vandragorax »

radcapricorn wrote: Fri, 30. Nov 18, 12:14 https://bit.ly/2E4uX2B
yrwlcm
:lol:
Admiral of the Fleet.
OwnlyMe
Posts: 63
Joined: Tue, 9. Feb 16, 20:30
x4

Re: Mod request: No running around, no crew, no new bull

Post by OwnlyMe »

radcapricorn wrote: Fri, 30. Nov 18, 12:14 https://bit.ly/2E4uX2B
yrwlcm
i played x3 a thousand hours, no need to recommend that to me...
But it had...
- poor multicore support,
- poor autopilots (especially in seta mode),
- capital ships can only pass through gates one after another with a big delay,
- building, equipping and configuring ships is impossible to automate and even a hassle with mods, (game needs templates for many things)
- UI is quite dated, quickly navigating with the numbers is usually pretty effective but there are lots of repetitive tasks,
- Needs some well programmed group commands to avoid those repetitive tasks

Do i need to explain further why i'm putting my hopes into x4?
pref
Posts: 5625
Joined: Sat, 10. Nov 12, 17:55
x4

Re: Mod request: No running around, no crew, no new bull

Post by pref »

Not sure you will need a mod for that based on vids released so far.
Was curious too if i need to update autocrew, but it seems you can add hirelings to your loadout presets..? Maybe for boarding.
Not sure if you can shop remotely but we will see pretty soon.
Tomonor
EGOSOFT
EGOSOFT
Posts: 1928
Joined: Wed, 12. Sep 07, 19:01
x4

Re: Mod request: No running around, no crew, no new bull

Post by Tomonor »

This just in: ship's can't operate without a crew in real life either. Technically, until X-Rebirth, you were playing against ships running solely on autopilot.
Image
User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Mod request: No running around, no crew, no new bull

Post by mr.WHO »

I think you will lose a lot - comparing to horror of XR the interiors are highly functional and crew management can be done from GUI menu.
csaba
Posts: 1256
Joined: Fri, 26. Aug 05, 22:39
x4

Re: Mod request: No running around, no crew, no new bull

Post by csaba »

pref wrote: Fri, 30. Nov 18, 13:20 Not sure you will need a mod for that based on vids released so far.
Was curious too if i need to update autocrew, but it seems you can add hirelings to your loadout presets..? Maybe for boarding.
Not sure if you can shop remotely but we will see pretty soon.
I'm more interested in AutoTrain.

Need confirmation first that NPC skills are static or not. The 0 morale pilots on Obsidian's stream made me cringe.
User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Mod request: No running around, no crew, no new bull

Post by mr.WHO »

csaba wrote: Fri, 30. Nov 18, 13:35
pref wrote: Fri, 30. Nov 18, 13:20 Not sure you will need a mod for that based on vids released so far.
Was curious too if i need to update autocrew, but it seems you can add hirelings to your loadout presets..? Maybe for boarding.
Not sure if you can shop remotely but we will see pretty soon.
I'm more interested in AutoTrain.

Need confirmation first that NPC skills are static or not. The 0 morale pilots on Obsidian's stream made me cringe.
In one of the stream I saw "select best crew for pilot" button - so I assume you can auto set the crew from small fighter to huge carrier with one button.
Solflame
Posts: 214
Joined: Fri, 31. Aug 18, 22:30
x4

Re: Mod request: No running around, no crew, no new bull

Post by Solflame »

Can we at least *try* the new stuff before decrying it as the devil's work?
csaba
Posts: 1256
Joined: Fri, 26. Aug 05, 22:39
x4

Re: Mod request: No running around, no crew, no new bull

Post by csaba »

mr.WHO wrote: Fri, 30. Nov 18, 13:38 In one of the stream I saw "select best crew for pilot" button - so I assume you can auto set the crew from small fighter to huge carrier with one button.
This still means I have to hire a dozen crew before anyone that looks semi competent shows up. :lol:

I liked Autotrain cause I didn't need to replace the standard pilot or captain that was given with the ship. Just set them to patrol a zone for a few hours...
Solflame wrote: Fri, 30. Nov 18, 13:40 Can we at least *try* the new stuff before decrying it as the devil's work?
Blashphemy is always fun!
plynak
Posts: 3010
Joined: Fri, 12. Dec 03, 08:53
x3tc

Re: Mod request: No running around, no crew, no new bull

Post by plynak »

Well considering the best MOD for Rebirth was NESA (Never Enter Station Again) which was later incoporated to the game itself and considering that I just saw the same useless and lame station walking now "enhanced" by really stupid Elite like landing, I think that OP request regarding no running around is quite right. And I bet that some new version of NESA will emerge soon.
Intel Core i5 4590, 2 x 8GB DDR3 1600, MSI GTX 1060 Armor, Asus H97 Pro, Asus Xonar DG, Crucial MX100 128GB SSD + 1TB WD Caviar Blue, Seasonic S12G 550W, Corsair 550D, 22'' LG
User avatar
mr.WHO
Posts: 9145
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Mod request: No running around, no crew, no new bull

Post by mr.WHO »

plynak wrote: Fri, 30. Nov 18, 14:19 Well considering the best MOD for Rebirth was NESA (Never Enter Station Again) which was later incoporated to the game itself and considering that I just saw the same useless and lame station walking now "enhanced" by really stupid Elite like landing, I think that OP request regarding no running around is quite right. And I bet that some new version of NESA will emerge soon.
I think the vanilla "Docking Computer" upgrade will do the job.
plynak
Posts: 3010
Joined: Fri, 12. Dec 03, 08:53
x3tc

Re: Mod request: No running around, no crew, no new bull

Post by plynak »

I really hope so.
Intel Core i5 4590, 2 x 8GB DDR3 1600, MSI GTX 1060 Armor, Asus H97 Pro, Asus Xonar DG, Crucial MX100 128GB SSD + 1TB WD Caviar Blue, Seasonic S12G 550W, Corsair 550D, 22'' LG
User avatar
jasonbarron
Posts: 733
Joined: Sun, 27. Mar 11, 16:25
x4

Re: Mod request: No running around, no crew, no new bull

Post by jasonbarron »

Landing in Elite is one of the best parts. I'm actually pretty happy to see something like that implemented here.
Ayn Rand was correct.
Helmut_AUT
Posts: 81
Joined: Thu, 29. Nov 18, 19:29

Re: Mod request: No running around, no crew, no new bull

Post by Helmut_AUT »

On the Russian stream I just saw something that looked like automated landing.
User avatar
-Dna-
Posts: 16661
Joined: Mon, 3. Jan 05, 13:11
x4

Re: Mod request: No running around, no crew, no new bull

Post by -Dna- »

OwnlyMe wrote: Fri, 30. Nov 18, 12:04Mod request: No running around, no crew, no new bull

thx
But but but it's already implemented!
Remember: Good things don't come to an end: good things just stop. ~ [cit. Sean "Day[9]" Plott]

:xenon: Xenon Love! \#/ :xenon:
:split: Grill the Borons! :split:
:pirat: Real pirates (ab)use Jumpdrive (and Rum) :pirat:
gbjbaanb
Posts: 797
Joined: Sat, 25. Dec 10, 23:07
x4

Re: Mod request: No running around, no crew, no new bull

Post by gbjbaanb »

repatomonor wrote: Fri, 30. Nov 18, 13:28 This just in: ship's can't operate without a crew in real life either. Technically, until X-Rebirth, you were playing against ships running solely on autopilot.
News: in this century, trains, planes and even some automobiles all operate without crew. What's wrong with a robot pilot anyway, you robophobe!

(I actually liked the idea that some ships were piloted by the autopilot that was given commands, like return to station x, not every ship needs a crew to perform simple operations)
OwnlyMe
Posts: 63
Joined: Tue, 9. Feb 16, 20:30
x4

Re: Mod request: No running around, no crew, no new bull

Post by OwnlyMe »

It's almost impossible to write an ai that flies like a real humanoid, so it's more immersive if you say it's a computer that flies the ship
Ovni
Posts: 141
Joined: Sun, 6. May 12, 23:42
xr

Re: Mod request: No running around, no crew, no new bull

Post by Ovni »

jasonbarron wrote: Fri, 30. Nov 18, 15:23 Landing in Elite is one of the best parts. I'm actually pretty happy to see something like that implemented here.
This. Plus the X series started with manual docking in X and X2 - I for one am glad it's back. We already know it can be automated by the docking computer once it gets old.

I swear, soon someone is gonna request to remove the "stupid flying around" too, so we can play our economic simulation without those pesky graphics.

Return to “X4: Foundations”