Seldataure wrote:I suppose i'll have to edit each "content.xml"

i strongly discourage editing other mod ids because you can potentially mess many things up, for example:
=> Savegame compatibility (required saves are reffered to with their id in the save)
=> Mod active/inactive settings
=> Mod interdependencies
=> Patches from mod authors
=> the Steam Workshop might revert your changes (and it usually doesnt notify you about this)
=> If your Mod depends on such a change this is also prohibitive for publication, because you cannot expect the average user to do the same changes to his files and then bugtrack what broke by this...
Also its difficult to remember what you changed where if you make many small changes in diffrent places on the raw files, so this comlicates bugfixing (especially because some might get reverted without notice)
regarding mod ids:
the ws_**** ids are for Workshop Mods. Manually installed ones may use this format too (if they are on the Workshop), but for these an (almost) arbitary String is sufficient. If no id is provided the Mod Folder Name is used as id instead (converted to lower case).
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
