how do you add your own sectors?

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LoneNomad
Posts: 82
Joined: Sun, 7. Mar 04, 14:23
x2

how do you add your own sectors?

Post by LoneNomad »

Just wanted to ask if you can make a completely new sector that doesnt already exist in the original universe?Like making your own headquarters sector, but allowing you to continue with the plot? i know there is a mod already out there that adds headquarters but im fussy like this. How do u make it (if you can that is)? Thnx
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Kailric
Posts: 985
Joined: Sun, 7. Dec 03, 05:15
x3

Post by Kailric »

You have attivate the editor. There is loads of info on it on the net. I haven't got into modding yet so I don't know much.
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Storm_Front
Posts: 1021
Joined: Mon, 15. Dec 03, 05:27
x2

Post by Storm_Front »

To add a new sector:
First: You need the x2_universe.pck unpacked into a editable txt file. X2 modder works good for this. Hint, you have to unpack the cat/dats to find the file first, copy it then you can pack the cat/dats back up.

To add the sector you must copy and paste from another sector in the x2_universe file. Then you can edit it. First change the sector coordinates for your new sector. These are labeled as x & y on the first line of the sector data. Here's a useful link to a thread on editing the map file.
http://www.egosoft.com/x2/forum/viewtopic.php?t=34432

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