thats because the Commands only reset the Target List and the DO fills it again every few seconds. See fight.defend.capital which Nonplayer-Capship DOs execute by default. Maybe signalling them to stop helps..
Also messing with the Relationas in addition should help. otherwise the Ship stops attacking for a second, sees a "new" Enemy and starts attacking.. possibly even immediately because the Turrets are "by chance" all already perfectly aligned...[/code]
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Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
I messed with the relations already: I set the Ship and NPCs to faction.friend (also tried faction.ownerless) but my ship continued firing.
the only thing that helped was setting the enemy to faction.player but that's not good for other reasons.
@UniTrader
Your suggestions works fine for my capships even without changing relations.
Of course, it doesnt work for small ships. Any idea how this could be done?
changing faction to ownerless has the negative side effect that boarding is counted as crime and therefore decreases your relations to the policing faction. :/
I'm wondering if it is possible to set the hull of the boarded ship to a minimum of 1% ?
reseting is no issue. I have to do it for faction change as well, in case the boarding fails.
Making the ship invincible is nice because its very simple. On the other hand its unimmersive...
I experimented already a lot with relation boosts and had no success with my own ships as boarding sets the relation to -1. but i will give your way a try later today.
works pretty well for me... authorities cease fire on Pirate Vessels during a Boarding... only thing i have to do is to send my fleet out of the combat area.
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