I mean ALL previous games had following problems:
- destructible missiles you launched dedonate in your face killing/damaging you.
- NPC susicide themselves with their own missiles
Therefore I wonder how do you plan to adress these issues in X4?
I think absolute minimum is to impement "missile safety" - misile can be destroyed, but do not detonate untill they are close to target. I mean in the real life warheads of both fighters and submarines are not armed immediately after launch, but after they are in safe distance from the unit wo launched it.
However destructible missiles will still make an issue that they will be destroyed when launcher is under fire, or fire it's guns in time of launch. Player can avoid this, but AI is too stupid for that.
In ancient "missile safety" script for X3 there was a trick that missiles are invulnerable for several seconds after launch which worked OK.
Also last question - will you implement alternative anti-missile measurements - e.g. flares for fighters.
Currently AI fighters have no way to defend themselves agains missile which is very boring.
All above issues makes missile gameplay very very bad for the past games
