MK III trader - level stuck at 10

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mojo99
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MK III trader - level stuck at 10

Post by mojo99 »

Apologies if this is already dealt with elsewhere.

I've 4 or 5 of these traders in different sectors - sectors with loads of stations, so there should be plenty of trade - but all of the ships apart from 1 are stuck at level 10 and don't move beyond it.

When they send the message to say they've run out of trade, I always tell them to carry on trading in the same sector, sometimes two or three times before I move them on to another sector.

Is this a known issue or is there something I'm doing wrong?

TIA
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CHAZZ
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Post by CHAZZ »

Consider yourself lucky. Mine still trades in Cells ONLY. That means, if there is only one Powerplant in the secotor, after 2-3 runs (Manta) he is pretty much done there and yells for help. :shock:

note: edited because i meant "Manta" of corse. Sorry for the typo.
Last edited by CHAZZ on Wed, 31. Mar 04, 19:26, edited 1 time in total.
mojo99
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Post by mojo99 »

CHAZZ wrote:Consider yourself lucky. Mine still trades in Cells ONLY. That means, if there is only one Powerplant in the secotor, after 2-3 runs (Mamba) he is pretty much done there and yells for help. :shock:

:lol:

That's hilarious!

Sorry, shouldn't laugh really.
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junj.chan
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Post by junj.chan »

some with mine... had about 10 TS's on secotr trade. i got so fed up with need help messages i just gave up on sector trading and sent them to some new factories...
cold21
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Post by cold21 »

In 1.3 they put a cap on the max trader level. It will only go up to 10 now.
Nightfish
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Post by Nightfish »

This may be a stupid question, but how exactly do you know what level your trader is?

I've had the problem of traders stopping after 2-3 runs but somebody posted a few systems where this doesn't happen. I've had good success with the 4 systems I tried so far. Especially the trader in Priest's Pity is awesome. He did over 400 runs before stopping for the first time.

Btw, I was a bit surprised when he told me how much money he made. It only came out at about 500$ per run. I'd probably be better of with another fab, unless relations with other races matter for things besides whether I may dock or not. (do they?)
mojo99
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Post by mojo99 »

What a waste of 500,000cr though! This has to be something Ego can look at.
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mojo99
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Post by mojo99 »

cold21 wrote:In 1.3 they put a cap on the max trader level. It will only go up to 10 now.
Ah! that'd be the reason then.....
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BurnIt!
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Post by BurnIt! »

Simple reason - to keep your profits high :)

The amount of credits you pay every 50000 cr profit is calculated like this:
level * 100 + 2000

imagine a trader on level 50 - that would cost you 7000 credits every 50000 credits it makes - now we had people with traders on level 280 before 1.3 - see why we capped it? ;)
BurnIt!
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Telemikus
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Post by Telemikus »

I'd like to know how you know the level as well...
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ArgonTrustedLoony
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Post by ArgonTrustedLoony »

mojo99 wrote:What a waste of 500,000cr though! This has to be something Ego can look at.
The last time my trader stopped and asked for help it had made 7,000,000 or so. Doesn't seem like a waste to me.
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CHAZZ
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Post by CHAZZ »

Telemikus wrote:I'd like to know how you know the level as well...
Big *BUMP* to that.
I know that with the scripted pre-1.3 MK3 trader(which is still running under 1.3 of corse) you could look @ their Salvage Ins. thing and all, but how about now in 1.3? There is nothing that tells me what level is my MK3 trader. It would be nice to know that information, for RPG's-sake if nothing...
Nanook
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Post by Nanook »

BurnIt! wrote:Simple reason - to keep your profits high :)

The amount of credits you pay every 50000 cr profit is calculated like this:
level * 100 + 2000

imagine a trader on level 50 - that would cost you 7000 credits every 50000 credits it makes - now we had people with traders on level 280 before 1.3 - see why we capped it? ;)
I think I'll reset my traders, they're all well over level 10 (138 is the highest I think). No wonder their profits started decreasing. :o

By the way, why was this moved to scripts and modding? It has to do with an ingame feature, not scripting. :?
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CHAZZ
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Post by CHAZZ »

Moved? Ah you know them the moderators...next time we talk about in-game weapons, they will move the thread to the X2-Weapons forum!
:P :wink:
Scarecrow
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Post by Scarecrow »

I thought my Trader was stuck on 10 as well.......he all of a sudden started moving up again.

He's at level 37 now.......just started a second one and he is still idleing along at 10 for now.

Playing v1.3
spudoka
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Post by spudoka »

Yes yes fine fine, now exactly how do you find out what level your trader is at????
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Warcry
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Post by Warcry »

My trader in Atradus Clouds usually makes 3.5mil before he gets to 40% damage amnd docks each time. Also my trader in Family Pride hasnt stopped trading in like 6 real days constanly using 10x SETA at night not even sure how much money he has made so far. Just pick places with like 3-4 stations of a base product then 3-4 stations that the uses the base product. Also split has alot of places that use secondary trade goods. So can cause a infinate loop of trading. But best 2 sectors I found were Atradus Clouds and Family pride. Home of Light does small trades but last a long time. Family Zein is decent to.
Jungleer
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Post by Jungleer »

Is anyone going to answer the other question posted here?

How do you tell the level of your MK3 Trader?

Thanks! :)
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Dark_Knight
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Post by Dark_Knight »

Jungleer wrote:Is anyone going to answer the other question posted here?

How do you tell the level of your MK3 Trader?

Thanks! :)

Use the best buy locator upgrade.
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3iff
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Post by 3iff »

Actually it's the best sell...

Go to autotrader ship and press 5...near the bottom of the list it will show how many salvage insurance that ship has...one per level with a max level of 10 (games from 1.2 may show a higher level but that is irrelevant now).

They are only virtual salvage insurance though. They will disappear if you enter the ship, resetting the level to zero.

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