[MOD] PlayerEngineer v0.4 4.0/4.1 - Bugfix

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iforgotmysocks
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Joined: Fri, 8. Nov 13, 22:35
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[MOD] PlayerEngineer v0.4 4.0/4.1 - Bugfix

Post by iforgotmysocks »

Version 0.4
- Fixed a bug that prevented the mod from activating when a new game was started

Version 0.3:
- Works aswell when docked at stations or ships now
- Cleaned up some code (no errors in debug log)

Version 0.2:
- Only added linux support, update not nessesary for windows users

Small script that repairs 1% of the skunks hull every 10 seconds. If an engineer is on board then it will repair the engineer's skilllevel as percentage every 10 seconds, so a 4 star engineer will repair 4% every 10 seconds.

Nexuslink: http://www.nexusmods.com/xrebirth/mods/502?

Installation:
Extract the mod folder and drop it in your extensions folder.

Deinstallation:
Simply remove the mod folder, no issues whatsoever.
Last edited by iforgotmysocks on Sat, 25. Feb 17, 18:43, edited 2 times in total.
iforgotmysocks
Posts: 1244
Joined: Fri, 8. Nov 13, 22:35
x4

Post by iforgotmysocks »

Version 03:
- Works aswell when docked at stations or ships now
- Cleaned up some code (no errors in debug log)

To update, simply replace the mod. :)
iforgotmysocks
Posts: 1244
Joined: Fri, 8. Nov 13, 22:35
x4

Post by iforgotmysocks »

Version 0.4:
- Fixed a bug that prevented the mod from activating when a new game was started

Sorry about that, i cleaned up too well in 0.3 xD

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