Activating Particle Effects in the TBullets File

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

NickWest
Posts: 93
Joined: Fri, 20. Feb 04, 02:54
x2

Activating Particle Effects in the TBullets File

Post by NickWest »

I was reading the thread of the interview with Bernd at: http://www.egosoft.com/x2/forum/viewtopic.php?t=38713 And one thing that really caught my eye was this quote:

Bernd: Not much was changed. Only little things. What you probably mean were the particle effects on the lasers. You can easily re-enable these using the bullet types.

In reference to making the lasers look better. Does anyone know what he's talking about or how to enable this in the TBullets file?
User avatar
Storm_Front
Posts: 1021
Joined: Mon, 15. Dec 03, 05:27
x2

Post by Storm_Front »

This may take some experimenting, I doubt they'll tell us. Take a look at my mod kit V. 4.0. I'd start with columns 20, 24, and 26. Look in the Tparticles file for something related to lasers or bullets, and substitute it into your Tbullets then see what happens in game. Back up the Tbullets first.

Return to “X²: The Threat - Scripts and Modding”