I have a few questions and I am pretty sure I will have others too later on.
1) what is the first scripts that get executed upon loading up a save game or starting a new game ?
2) if there is no script versions indicated, is it considered version=1 by default (ex: script boarding.pod) ?
3) if there is no priority indicated, what priority is it considered by default (ex: boarding.pod) ?
4) will it always be the scripts with last version to be automaticaly chosen/executed ?
5) how to know what parms are being passed on to any scripts ?
6) how to get the description and their calling/returning parms of all functions called by scripts ? (I am making of list of them)
ex:
...
<add_actor_to_room ... >
<add_ammo ... >
<add_cargo ... >
<add_default_production_wares ... >
<add_faction_relation ... >
<add_relation_boost ... >
<add_to_group ... >
<add_tradeware ... >
...
7) what's the difference between these two ? When is one to be used.
<?xml version="1.0" encoding="iso-8859-1"?>
<?xml version="1.0" encoding="utf-8" ?>

9) the option comment="xxx" can be used on every single commands/scripts ?
10) is there a place where all the script commands are explained with their options/parms ? (I am making a list of them)
11) is there a place where all objects are listed and described with their sub-commands/properties ?
ex:
...
player.entity
player.galaxy
player.platform
player.primaryship
player.ship
...
12) Is there a place where all the possible classes are listed and described ?
so far I have :
class.adsign
class.asteroid
class.buildmodule
class.cockpit
class.collectable
class.destructible
class.dockingbay
class.dronelaunchpad
class.engine
class.enginebooster
class.highway
class.jumpdrive
class.launchpad
class.shieldgenerator
class.ship
class.ship_l
class.ship_m
class.ship_s
class.ship_xl
class.ship_xs
class.station
class.storage
class.turret
class.weapon
13) Are all variables defined as Local by default ?