Destruction of weapon systems in OOZ combat?

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iforgotmysocks
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Joined: Fri, 8. Nov 13, 22:35
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Destruction of weapon systems in OOZ combat?

Post by iforgotmysocks »

Does anybody know how the destruction of weapon systems is calculated in OOZ combat?
Somehow whenever i send my ship in combat it's weapon systems drop to <4 immediately and it becomes unable to apply any damage at all.
w.evans
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Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans »

not sure, actually. damage dealt is pretty deterministic, but i think how that damage determines which components are wrecked is pretty random.
iforgotmysocks
Posts: 1244
Joined: Fri, 8. Nov 13, 22:35
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Post by iforgotmysocks »

Too bad. :s I reworked the gangrene chaser but 1 thing i can't fix.

If it goes to combat with another ship it becomes useless pretty fast cause it has very few turrets. I doubled the amount, but it's still very low. And u can't compensate that with more hp or better shields, cause the script doesn't seem to care about those. It just kills weapon systems. I guess is something like the more weapon mods the enemies has the more die on your end every cycle.

Funny part: One time all weapon mods were destroyed before the shield was touched. The enemy wasn't even in range but the script already started destroying weapon systems. :D

I gotta figure out how this stuff is calculated. :S
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Marvin Martian
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Post by Marvin Martian »

please take care that Xenon Ships have an UI issue, here OOZ Weapons won't exist on Map or Shipdetails, but the Ship is already dangerous
iforgotmysocks
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Joined: Fri, 8. Nov 13, 22:35
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Post by iforgotmysocks »

Marvin Martian wrote:please take care that Xenon Ships have an UI issue, here OOZ Weapons won't exist on Map or Shipdetails, but the Ship is already dangerous
Hope u don't mind me asking but... this is relevant why? xD

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