[Help] Changing Skyboxes

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Reaperxvii
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Joined: Thu, 29. May 14, 19:03
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[Help] Changing Skyboxes

Post by Reaperxvii »

Hey guys, long time no see :)

So I was wondering if anyone could tell me how I could change devries skybox from the Red to a more blackish (like Far-out's skybox)

Thanks!
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."

"Time is the fire in which we burn"

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UniTrader
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Post by UniTrader »

i wouldnt be so sure its the skydome itself which causes all the red toning, but
/assets/environments/cluster/textures
in the extracted Game Data might be a good start.. it contains the Skydome Textures
files in the folder below that might be related, too since they define the Background Objects
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
Reaperxvii
Posts: 357
Joined: Thu, 29. May 14, 19:03
x3ap

Post by Reaperxvii »

UniTrader wrote:i wouldnt be so sure its the skydome itself which causes all the red toning, but
/assets/environments/cluster/textures
in the extracted Game Data might be a good start.. it contains the Skydome Textures
files in the folder below that might be related, too since they define the Background Objects
Okay thanks uni, when swapping them would I need to make a minimod basically and have it replace the existing skybox or change the game data itself? and if the latter would I need to re-pack which ever cat file it is?
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."

"Time is the fire in which we burn"

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UniTrader
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Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
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Post by UniTrader »

nope, no re-packing of existing files. in fact never do this because this way you can mess up much and may not remember what you even changed.
just pack your replacement files under the same name and path in a sbust_01.cat/dat in your Mod ;) this way you can replace whole files, like Modding worked in X3. i wouldnt recommend this for xml files which can be easily patched by multiple Mods, but for Files like Textures or Meshes which cannot be patched this is the way to go...
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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