The Rebirth Battle Simulator is basically a Sandbox Universe where you can Stage Epic Battles between 2 or 3 Fleets. A Selection of many Beatuful Backgrounds for them is available, and diffrent stuff to fill these currently mostly empty Battlefields (apart from hundreds of Ship Wrecks

Features
=> Stage Battles between 2 or 3 diffrent Sides (more planned, like 2 vs 2 or 2 vs 2 vs 2 - or a Battle Royale)
=> Score Popup which shows each Fleets Current Ship Count and Starting Count (displayed from first kill onwards)
=> Also Includes a Kill List which displays who just killed whom and if it was by Laser or Missile
=> a few Minutes after each Battle the Field is cleared and immediately ready for the next Encounter (or maybe a repeat to get more Footage?

=> also VASTLY Improved Performance compared to Vanilla by throwing out all Stuff not needed for Battle Simulation (no Stations, no Jobs, Missions will also soon taken care of)
=> externally customizeable Fleet Compositions and Script Setups to compare diffrent Fleets and/or Script Packages (unlimited Fleets configurable by using a dynamic Multi-Page Dialogue, will migrate to Universal Menu soon to improve handling)
- - > the related File is md/FleetCompositions.xml - if you need help setting up your custom Fleet just ask, i think the example Fleets and comments there show everything needed though..)
Download
GitHub (click Clone or Download => Download Zip)
Quick Start Guide (when mod is already active)
=> Start New Game using the XFF Gamestart (only one available)
=> use Dialogue in beginning to configure your Battle (involved Fleets and Scripts used by them and the Map - more Functions Planned
=> Start Battle
=> enjoy Show

See example Video here
=> Note: very likely Incompatible with Savegames and Save Compatibility will also not be maintained - Battles are intended to be relatively short anyway, so for each Session please use a New Game

Planned Features
=> more Fleets involved ( 2 vs 2 or 2 vs 2 vs 2 - or Battle Royale )
=> Compatibility with Combat Scripts (with proper seperation from Vanilla, so you can always compare to that)
=> Diffrent Scoring Systems (currently just Fleet Survival, planned are Systems like most Damage dealt, least Damage sustained and a combination of those)
=> More Maps (Inclusion of DLC Clusters if available)
=> more varied Battlefields (containing Asteroids, small Stations, Landmarks..)
Known Incompatibilities
=> currently none, but not many Mods tested. because you can Play much bigger Battles than in Vanilla here currently unknown Performance Issues in HUGE Battles may arise.