[Mod] X Rebirth Fleet Fest Battle Simulator

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UniTrader
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[Mod] X Rebirth Fleet Fest Battle Simulator

Post by UniTrader »

Introduction

The Rebirth Battle Simulator is basically a Sandbox Universe where you can Stage Epic Battles between 2 or 3 Fleets. A Selection of many Beatuful Backgrounds for them is available, and diffrent stuff to fill these currently mostly empty Battlefields (apart from hundreds of Ship Wrecks :D) is coming soon™ as well

Features
=> Stage Battles between 2 or 3 diffrent Sides (more planned, like 2 vs 2 or 2 vs 2 vs 2 - or a Battle Royale)
=> Score Popup which shows each Fleets Current Ship Count and Starting Count (displayed from first kill onwards)
=> Also Includes a Kill List which displays who just killed whom and if it was by Laser or Missile
=> a few Minutes after each Battle the Field is cleared and immediately ready for the next Encounter (or maybe a repeat to get more Footage? ;) )
=> also VASTLY Improved Performance compared to Vanilla by throwing out all Stuff not needed for Battle Simulation (no Stations, no Jobs, Missions will also soon taken care of)
=> externally customizeable Fleet Compositions and Script Setups to compare diffrent Fleets and/or Script Packages (unlimited Fleets configurable by using a dynamic Multi-Page Dialogue, will migrate to Universal Menu soon to improve handling)
- - > the related File is md/FleetCompositions.xml - if you need help setting up your custom Fleet just ask, i think the example Fleets and comments there show everything needed though..)


Download
GitHub (click Clone or Download => Download Zip)


Quick Start Guide (when mod is already active)
=> Start New Game using the XFF Gamestart (only one available)
=> use Dialogue in beginning to configure your Battle (involved Fleets and Scripts used by them and the Map - more Functions Planned
=> Start Battle
=> enjoy Show 8)
See example Video here

=> Note: very likely Incompatible with Savegames and Save Compatibility will also not be maintained - Battles are intended to be relatively short anyway, so for each Session please use a New Game ;)

Planned Features
=> more Fleets involved ( 2 vs 2 or 2 vs 2 vs 2 - or Battle Royale )
=> Compatibility with Combat Scripts (with proper seperation from Vanilla, so you can always compare to that)
=> Diffrent Scoring Systems (currently just Fleet Survival, planned are Systems like most Damage dealt, least Damage sustained and a combination of those)
=> More Maps (Inclusion of DLC Clusters if available)
=> more varied Battlefields (containing Asteroids, small Stations, Landmarks..)

Known Incompatibilities
=> currently none, but not many Mods tested. because you can Play much bigger Battles than in Vanilla here currently unknown Performance Issues in HUGE Battles may arise.
Last edited by UniTrader on Fri, 1. Jul 16, 14:38, edited 1 time in total.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader »

Small Update ( commit 550a582 ):

=> Completely removed all unneeded MD Stuff, causing a neglible imrovement in performance i think and, more importantly, removes the ocassional Mission Popups ^^

=> Made CWIR compatible - the problem was the Turret Script which dragged everything down since it wasnt made for 30-Ship-Battles :D
- > you can now use CWIR Ships in your Fleet Compositions if its installed ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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