fully explorable stations, living npc's,

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nithilak
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Joined: Fri, 27. Jul 07, 03:38
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fully explorable stations, living npc's,

Post by nithilak »

are the tools available to mod the stations and ships?,, , I would like to make so that you can land on any platform of a station and walk to any other part of the station, mod the unused interior and build quarters, and everything, fill the stations with "living npc's" , comparable to skyrim. I would like to make x rebirth comparable to skyrim in many ways. enhance the npc's and player,, basically imagine everything you can do essentially as a player walking around as you can in elder scroll or fallout games. make it so you have to sneak or cause a distraction to loot when guards or npcs can see. be able to access all the docking bays, steel ships landed on stations. have same kind of missions but maybe have to assassinate an npc that is on a station, have to sneak past the gards, have weapons, be able to buy clothes, armor, weapons, etc for your player from npc's at actual shops. return the ability to fly any ship in the game, buy player homes on stations and garages and be able to fly and collect the citizen class ships. I think the game would be greatly enhanced by this kind of gameplay addition. it may take a large team of modders but I would guess something like the team that did the extended mod for x-3 could pull it off, I realize I'm talking about a HUGE project but it can be done. just take a look at the skywind project at tes renewal. or maybe egosoft could just make It the next big update to rebirth and charge us money for it, I would gladly pay for the game all over again for that much enhancement
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mr.WHO
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Joined: Thu, 12. Oct 06, 17:19
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Post by mr.WHO »

Now that you brought it - something like "Skyrim in Space" would be totally epic...but it's not something Egosoft would be capable of with a proper quality (remember they are not huge studio, they are 10-15 guys).
summel
Posts: 24
Joined: Mon, 6. Oct 08, 16:55

Post by summel »

More walkable area would be great but not essential.
Most important: more system in the docks!
Technicians often encountered in the bar than in the workshop may be realistic but annoying.
and what make mechanic at the dealer exchange?
The fractions and manufacturers to provide fixed to a certain place may be old fashioned but reasonable.
this would be more live well in the corridors of the stations.
Beggar sitting on the ground.
People who play around with boxes.
Guards the patrol.
Life forms and plants awaiting transport in cages on.
Wrangles in the bar.
NPCs who are talking and give the best rumors.
on station missions!
for example:
xenon infection: find the infected terminal and hack to clean the virus.
theft: hack a terminal to access to a locked area of ​​get station (office) and stealing a box there.
hack a terminal to access to a locked area of ​​get station (warehouse) and steal the cargo there.
pet escape: search the escaped rabbit in the ventilation shaft before the station automatic disintegrated the poor animal.
UniTrader
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Post by UniTrader »

just some hints from me for now, if more details regarding a more specific topic are wanted just ask (but dont ask me to join a team - i am no teamplayer and i want to focus on my own projects):
=> Increasing NPC count on Platforms might not be a good idea since they are afaik the primary reason for the bad performance there. also i have not found a way to decrease their render distance (setting in the Game files has no effect) which could migitate this
=> similiar point as the previous one for the Size of a sinlge interior room*, but not as bad afaik

=> changing the room the player is in is afaik not possible, certainly not with current InGame-possibilities, not entirely sure about scripting commands, but this may be irrelevant since only the room* the player is inside actually exist, not the rooms of other platforms*
=> even if it were some sort of internal fast travel is required to even cover the distance between two nearby platforms, because you need 100 times as long on foot than with the skunk in normal flight to cover the same distance. i suggest linking diffrent Platforms/Rooms via internal Trains
instead of walking between them if the former point of changing the player platform is possible

=> there is currently no tool to import/export animations, also NPCs walking around is not really possible with the current possibilities i think since there is no character pathing or something like this in the Engine.

=> Swapping player.primaryship context is not possible in a running Game, and swapping the Player Ship is a major Project of its own, not some feature you can simply add among other major changes imo. Also its only tangentially related to Platforms (change the Ship Model parked there based on situation - for which i would have a mod example how this can be done)
In Addition flying diffrent ships has also been announced as feature of the next Game, though no specifics given yet.


@summel
there is actually system in the Docks - you can find most Traders in the Trade Docks, Mechanics are usually in the Repair docks (although the albion ones are quite small, often too small to place all characters inside the respective platform so only a random subset will appear) etc. - there is however a small chance for almost all npc types to appear on an unrelated platform

The Mission ideas are actually quite nice, but the second one already exists in Vanilla (you can hack certain terminals to have a Station drop the contents of its Cargo into Space, but you also have to disable the defenses somehow to be able to collect them)


*room in internal terms refers to the interior of a Platfrom - it may contain multiple actual rooms you can visit, but its all one object of the class room / interior
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
summel
Posts: 24
Joined: Mon, 6. Oct 08, 16:55

Post by summel »

a idea would be
remove multiple skunk docks on station except one
expansion:
connect other stations areal with elevators, doors or switches.
(Push the button to enter/load other level)
save possibility that remain platform quickly from every level of station
bring more bigroom feeling in the stations.
-panorama
on the agrar stations to the growing fields
on the techfabs to fully automated production streets
on the shipyards to the buildstage dock
bla etc...

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