Weapon Inaccuracy
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Weapon Inaccuracy
Does anyone know what field in TLaser or TBullets determines accuracy, as in the slight random spread in shots? Or is that hardcoded?
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Re: Weapon Inaccuracy
It's not in Tlasers, possibly Tbullets columns 3, 4, and 5 in my Mod Kit (Based on your Ship/gun chart). It's available below if you don't have it. Please let me know if you find it.Sandalpocalypse wrote:Does anyone know what field in TLaser or TBullets determines accuracy, as in the slight random spread in shots? Or is that hardcoded?
Storm_Front's Mod Kit V.4.0
http://www3.telus.net/public/starnet/default.htm
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Thanks, I was hoping the State of Modding™ had progressed beyond where it was 3 months ago when I lost my CD. 
I will try Columns 3,4,5 in TBullets but I am fairly certain that those fields determine Projectile Spin. Oh well, I will keep looking.
*EDIT*
Your mastery of Excel is much greater than mine
PS- One thing I've taken to using a lot is having Excel calculate Range, ShieldD/Sec, Energy/Sec, and HullD/Sec. Very useful when tweaking weapons.

I will try Columns 3,4,5 in TBullets but I am fairly certain that those fields determine Projectile Spin. Oh well, I will keep looking.
*EDIT*
Your mastery of Excel is much greater than mine

PS- One thing I've taken to using a lot is having Excel calculate Range, ShieldD/Sec, Energy/Sec, and HullD/Sec. Very useful when tweaking weapons.
