Weapon Inaccuracy

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Sandalpocalypse
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Weapon Inaccuracy

Post by Sandalpocalypse »

Does anyone know what field in TLaser or TBullets determines accuracy, as in the slight random spread in shots? Or is that hardcoded?
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Storm_Front
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Re: Weapon Inaccuracy

Post by Storm_Front »

Sandalpocalypse wrote:Does anyone know what field in TLaser or TBullets determines accuracy, as in the slight random spread in shots? Or is that hardcoded?
It's not in Tlasers, possibly Tbullets columns 3, 4, and 5 in my Mod Kit (Based on your Ship/gun chart). It's available below if you don't have it. Please let me know if you find it.
Storm_Front's Mod Kit V.4.0

http://www3.telus.net/public/starnet/default.htm
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Sandalpocalypse
Posts: 4447
Joined: Tue, 2. Dec 03, 22:28
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Post by Sandalpocalypse »

Thanks, I was hoping the State of Modding™ had progressed beyond where it was 3 months ago when I lost my CD. ;)

I will try Columns 3,4,5 in TBullets but I am fairly certain that those fields determine Projectile Spin. Oh well, I will keep looking.

*EDIT*

Your mastery of Excel is much greater than mine :)

PS- One thing I've taken to using a lot is having Excel calculate Range, ShieldD/Sec, Energy/Sec, and HullD/Sec. Very useful when tweaking weapons. 8)

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