Smart idea, but could get expensive if the player's ships/drones still attacking. Maybe an alternate version that sets the ship being boarded to min hull 5% or something like that?
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Oh, thanks for the reminder.. this script also influenced the player ship which could get annoying - changed, player ship is now ignored.. Updated Version 1.04 is now in the OP
And this script works as intended, if you want to change the behavior feel free to take the code and change it
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
ok, i think its time to solve this - this Mod is an April Fools Joke - although it does whats stated (Protecting Ships being boarded) i dont think the method used is in everyones interest (blowing up all Attackers initially even the Player Ship )
i hope you had fun with this, i will leave the Link as is if you still want to use it (or create something better based on this)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
You could do it by changing factions for the duration of the boarding session, did this in hijack and it seemed to work.
Change ship owner to faction.friendly for ex (iirc that means noone will attack , not even pirates), and apply a decent negative rep boost on the target vs the player.
[=ERROR=] 138.13 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343cc>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.13 ======================================
[General] 138.13 ======================================
[=ERROR=] 138.13 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343d5>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.13 ======================================
[General] 138.15 ======================================
[=ERROR=] 138.15 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343da>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.15 ======================================
[General] 138.17 ======================================
[=ERROR=] 138.17 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343db>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.17 ======================================
[General] 138.19 ======================================
[=ERROR=] 138.19 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343dc>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.19 ======================================
[General] 138.21 ======================================
[=ERROR=] 138.21 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343dd>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.21 ======================================
After clicking the "Boarding" menu, the ships disappear.
It's work fine for me. I use this mod, and Boarding Options, and Marine Rebalance. Allies make one shot after the start of boarding and then no longer shoot.
After clicking the "Boarding" menu, the ships disappear.
It's work fine for me. I use this mod, and Boarding Options, and Marine Rebalance. Allies make one shot after the start of boarding and then no longer shoot.
They do not shoot because there is no one to shoot. ))
alexalsp wrote:They do not shoot because there is no one to shoot. ))
I normally seized ships even in the middle of the sector near the station. Allies do as I wrote above. The main thing - to have time to declare boarding, before the ship is disassembled.
Huh seems familiar seeing how J3ANP3T3R did a similar script although it was a combination script of it mainly being around protecting your trade ships from Fields of Opportunity pirates. It added a script that protected any ships you were boarding as well. Though it's old now and no longer works.