Player Ships not Jumping

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Legionaire
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Player Ships not Jumping

Post by Legionaire »

Numerous occasions I have to escort some of my transport ships to the zone they were ordered to trade in. Problems in quite a few systems where the ship jumps to a jump beacon only to sit there calculating parameters and attempting to jump or fly to its final destination.
One ship I was alongside actually jumped 5 meters then continued to jump again, also clustered around the jump beacon can be as many as 30 ships all either jumping or calculating parameters.
Free play, version 4 Home of Light & Teladi Outpost.

I have edited save game files to remove any mods but this problem still exists. Any thoughts on this matter would be appreciated.
UniTrader
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Post by UniTrader »

You cannot edit a save file to remove a mod from it. You can only remove the note that a certain mod is required for loading the game which may make a save loadable again if a mod cannot be used anymore - but this may result in other bugs because of missing content. Or possibly the save doesnt load at all.

that just as general note, now to the problem at hand:
What mods did you use?
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Legionaire
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Post by Legionaire »

I first unsubscribed from mod "No Jump Fuel For Player Owned Ships", then deleted the mod from steam/x rebirth\extensions then edited the save game file that showed the above mod. Deleted that line and saved the file then reloaded the game. before launching the game I checked to ensure that that extension(mod) was not listed in the extensions menu which it wa'snt.
The game loaded without any problems except that trade ships still have problems jumping at jump beacons. Initially they will jump to a sector and buy whatever is required then jump again to the beacon nearest the zone they are to trade in but do not move from the beacon to continue the trip. Sits there calculating parameters or jumps a few meters then begins again to either jump or calculate parameters.

I sold all 50 of my trade ships and renewed the fleet with new staff obtained from a sector I do not trade in.
Luke0086
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Post by Luke0086 »

Did you try leaving the sector yourself? Sometimes ship behaviour changes when the Albion Skunk is not present. Try also going somewhere else and adding those trade ships to your squad and see if you can get them to jump to you.

Since you removed the jump mod, check fuel levels and so note as to whether the ship actually has enough fuel to jump. If not, the ship will make the jump but you'll have to wait much longer.
Legionaire
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Post by Legionaire »

yes to all advise you state in your reply. I have 1000+ hours playing this game since the very beginning of the x series so I'm quite versed in solving most problems.
I have even uninstalled the game and steam, removed any trace of either on my hard drive, reinstalled the game and began again only to find that this problem still exists, if not immediately then within a week. New start, free play, no mods(extensions) etc.

Thanks for your advise, I will persevere, no hardship really just a pain having to keep checking where each ship is to see if it's stuck at some beacon and command it to follow me to the zone.
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Lander1979
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Post by Lander1979 »

Does shutting the game down and restarting it help?

Sometimes the pathing will bug out and this sort of thing will happen, usually after some hours of gameplay. I used to get this problem after about 4 hours, but haven't encountered it since around the 3.5x patches.
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Fazer1000
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Post by Fazer1000 »

Alt Tab also works sometimes like a refresh.

Btw. I also disabled "No JumpFuel for Playerships" in my running game.
I think I have 35 stations round about atm. and so a lot of ships and all ships are jumping as normal, so you see disable this mod in a running game is possible without problems.
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Legionaire
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Post by Legionaire »

Lander1979 wrote:Does shutting the game down and restarting it help?

Sometimes the pathing will bug out and this sort of thing will happen, usually after some hours of gameplay. I used to get this problem after about 4 hours, but haven't encountered it since around the 3.5x patches.
No the only thing that seems to help is selling any ship built in Albion&Omicron then buying new ship from Fields of Opportunity (Bulk,Liquid etc). But then the problem reappears after an hour or so, shutting the game down and restarting is not solving the problem. Thank you.
Legionaire
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Post by Legionaire »

Fazer1000 wrote:Alt Tab also works sometimes like a refresh.

Btw. I also disabled "No JumpFuel for Playerships" in my running game.
I think I have 35 stations round about atm. and so a lot of ships and all ships are jumping as normal, so you see disable this mod in a running game is possible without problems.
Will try that, thank you
Fazer1000
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Post by Fazer1000 »

And like the others said before, sitting with the Skunk to long on a place (maybe while building stations or boarding and repairing a series of ships) can cause ships in sight (gravidar range) stuck, so change the sector from time to time for a few minutes and they will continue their jobs.
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Legionaire
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Post by Legionaire »

Fazer1000 wrote:And like the others said before, sitting with the Skunk to long on a place (maybe while building stations or boarding and repairing a series of ships) can cause ships in sight (gravidar range) stuck, so change the sector from time to time for a few minutes and they will continue their jobs.
Thanks for that. Would not have thought issuing trade commands to ships in Albion or Devies from Home Of Light would cause ships to become stuck only at jump beacons.

Yesterday I ran the game for 5 hours and never had any problem, all ships went and traded and did not have any jump beacon problems.
Will see how the game plays today and hopefully this problem has resolved itself. Thanks to all who responded to my glitch.
RAVEN.myst
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Post by RAVEN.myst »

Since you've changed from not using jump-fuel to now using it, chances are that you may need to make sure your captains all know this. Someone already mentioned checking fuel levels - have you also checked to make sure that the ships' captains have enabled "auto refuel"? (If not, that would result in the captains sending you messages when they run out, but the previous presence of that mod may have interfered with that, conceivably.)
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