Built-in mods and scripts for X:R

The place to discuss scripting and game modifications for X Rebirth.

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lt_wentoncha
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Built-in mods and scripts for X:R

Post by lt_wentoncha »

I seem to recall X3 Albion Prelude and onward that several community scripts were integrated into the game without any extea fuss. One of them was I think an autotrade tool and another script where a player could stock an M1 with nav sats and have the AI automap regions of the Universe.

Is there something like that for X:R? Official scripts that become a part of the game (or atleast those two)? Merci.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

Although I think it's fair to say Rebirth hasn't had time to evolve as much as X3 did by the time it reached AP, at least one player concept has influenced design decisions since Rebirth launched (Never Enter Stations Again; "NESA").

Elements of lots of other player mod concepts have entered the game too but they may have been in Egosoft's plans from beforehand:
https://www.egosoft.com:8444/confluence ... g+the+game

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