capitals in astroid field = fail

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Chaz84
Posts: 13
Joined: Sun, 19. May 13, 09:51

capitals in astroid field = fail

Post by Chaz84 »

Hey guys, anyway to make ur capitals not go 1 step foreward and 2 steps back when there is stones in the way?

I really enjoy using the bridge mod, stand and look when i give orders to take me to places, until there is a astroid field.

really destroy my feel for the game :/
Ravenhurst
Posts: 583
Joined: Sat, 10. Aug 13, 12:39

Post by Ravenhurst »

it would be cool if those monster ships would just push the smaller asteroids out of their way.. like icebreakers...

http://images.nationalgeographic.com/wp ... 90x742.jpg


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Chaz84
Posts: 13
Joined: Sun, 19. May 13, 09:51

Post by Chaz84 »

Ravenhurst wrote:it would be cool if those monster ships would just push the smaller asteroids out of their way.. like icebreakers...

http://images.nationalgeographic.com/wp ... 90x742.jpg


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
that would be really awesome :D
tefara
Posts: 39
Joined: Wed, 12. Nov 14, 05:22

Post by tefara »

Don't know what happen with version 4.0, in version 3.6, astroid will be kicked away and ship keep moving :?
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader »

tefara wrote:Don't know what happen with version 4.0, in version 3.6, astroid will be kicked away and ship keep moving :?
nope, they were not kicked away but were simply deleted when inside a capships path..
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
tefara
Posts: 39
Joined: Wed, 12. Nov 14, 05:22

Post by tefara »

???there are countless asteroid block between Gushing Spring and Darned Hot Air, but they dont affect my capital ships when they fly through :?
Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
x4

Post by Ezarkal »

tefara wrote:???there are countless asteroid block between Gushing Spring and Darned Hot Air, but they dont affect my capital ships when they fly through :?
Collisions are disabled if you're out of zone. that's why your cap ships have no problems.
Land on one and make him do the trip while you're on board, you'll see a quite different scenario.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.
tefara
Posts: 39
Joined: Wed, 12. Nov 14, 05:22

Post by tefara »

I much land on them to see the rocks were kicked out. sometimes when i was at darned hot air, my capital ship entered that zone and nothing can stop him. maybe because these rocks are small?
Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
x4

Post by Ezarkal »

Pretty strange. In the asteroid field between darn hot air and gushing spring, watching my taranis fly is like watching a pinball game. (v4.0)
It might help that the asteroids he hits are bigger than the ship itself, though.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

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