How does the game determine how a station is rotated upon starting the construction script? As it seems to be based upon what angle the CV comes in from, though I could be wrong.
Is there a way to rotate a station after its built through editing the save files or another file?
Station Rotation axis
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Station Rotation axis
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rotation is defined by the Buildspot afaik, CV just adjusts its position to it
i am sure it can be readjusted in the savegame, look for entries similiar to this:
note that instead of the complicated quaternion a <rotation yaw="0" pitch="0" roll="0"/> can also be used (values are degrees here)
i am sure it can be readjusted in the savegame, look for entries similiar to this:
Code: Select all
<offset>
<position x="1250.921" y="-123.8594" z="-6118.713"/>
<quaternion qx="1.152023E-07" qy="0.7071068" qz="1.152023E-07" qw="-0.7071067"/>
</offset>
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Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
