What mods do you play with?

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Pind
Posts: 100
Joined: Tue, 3. Mar 15, 13:32
x4

What mods do you play with?

Post by Pind »

Interested in the setups of other players and how they arrived at them! List your mods :)
GCU Grey Area
Posts: 8361
Joined: Sat, 14. Feb 04, 23:07
x4

Post by GCU Grey Area »

Not playing with any mods at the moment (current game is vanilla for beta testing purposes), however my favourite mods are:

Conquest & War - makes the universe a much more violent place
http://forum.egosoft.com/viewtopic.php?t=381043

MICT & MOCT - improves the combat performance of ships
http://forum.egosoft.com/viewtopic.php?t=377825
http://forum.egosoft.com/viewtopic.php?t=377455

Marine Rebalance - makes boarding more interesting
http://forum.egosoft.com/viewtopic.php?t=375052

Capital Ship Bridge - better view of the universe when aboard capital ships
http://forum.egosoft.com/viewtopic.php?t=371286

MT Station Logistics - CLS for XR
http://forum.egosoft.com/viewtopic.php?t=377014
User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. »

I only use mine one:
http://steamcommunity.com/sharedfiles/f ... =490273017

Places a trade agent aboard every station, and adds every zone/sector/system to your map. Because seriously I did the proccess of placing agent at every station manually about two times already, and revealed all useful zones a crapton of times, thanks to this modification I can start a new game at any time without repeating all of this again, and start prospering rightaway.
User avatar
mr.WHO
Posts: 9157
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO »

TAF!
http://steamcommunity.com/sharedfiles/f ... =262382979

Awesome Jumpdrive SFX 1.01 Enhanced version
http://steamcommunity.com/sharedfiles/f ... =266770184

SilenceYouAll
http://steamcommunity.com/sharedfiles/f ... =552011927


I also plan to try Conquest & War at some point, but I wait till it hit v1.0
pref
Posts: 5625
Joined: Sat, 10. Nov 12, 17:55
x4

Post by pref »

These to avoid any smalltalk, i find that thing terrible
* TAF!
* ShowSkills
* NPCs on your stations!

This one to avoid having to listen to the same voiceovers a couple thousand times while player control is locked (none of which contain any info, they moslty repeat the text on the button you just pressed)
* SilenceYouAll

This to avoid having to kiss stations while gaining info on them - it seemed fine for the first 10, but later just a chore
* ButterRanges

Imo XR gets boring quickly, as it has no challenge to offer for later game stages, and it's world is really static. To this end Conquest & War looks promising, wanted to play it already, but DLC beta came in.
I assume it will make MICT & MOCT more or less mandatory.
Pind
Posts: 100
Joined: Tue, 3. Mar 15, 13:32
x4

Post by Pind »

Seems like you guys mostly enjoy the game as is and are just using some convenience mods.

Conquest & War = the main major gameplay overhaul in the vein of litcube or XRM?
User avatar
YorrickVander
Posts: 2774
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander »

It is yes. While it's not as extensive as LU (not sure about XRM as I've never played it) it's a great piece of work. Do bear in mind that it is not yet at 'release' status since Blackrain and Rubini do not always have a lot of free time to dedicate. Still well worth installing though.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.
pref
Posts: 5625
Joined: Sat, 10. Nov 12, 17:55
x4

Post by pref »

Pind wrote:Seems like you guys mostly enjoy the game as is and are just using some convenience mods.
Most of these are not even convenience mods, just cancel out some features. The smalltalk related mods remove a big chunk of the game (all HR related things basically).

There are a lot of convenience mods that expand the game where its needed, like salvaging, repair optons, traders, or dump cargo to space command. There are too many of them to list, the ones i mentioned just make the game playable for me - the rest i consider a taste thing.
When you find XR lacking in functionality, chances are you will find a mod that helps you.

As usual, try vanilla and see what doesn't fit your playstyle.

There aren't many that expand game mechanics, only know about C&W - not sure if others are maintained. And i expect it will have some issues when 4.0 and the dlc get released. Hope i can fit in a playthrough in that time.
Maybe the player shipyard mod, but without a reason to build all those ships it does not make much sense.
I think the biggest issue is that right now the only reason to building stations and trading is to get more cash, and C&W seems a perfect way to lessen this feeling of futility.
Judging from GCUs remarks its ready to use so i'd recommend doing a quick vanilla plot to get some general idea on the 4.0 game, and then start a C&W playthrough as soon as you got the hang of it.
Thats as close as you can get to the X3 mods you mention imo.
GCU Grey Area
Posts: 8361
Joined: Sat, 14. Feb 04, 23:07
x4

Post by GCU Grey Area »

pref wrote:i'd recommend doing a quick vanilla plot to get some general idea on the 4.0 game, and then start a C&W playthrough as soon as you got the hang of it.
No need for a restart, C&W can be used in a plot game, although it is absolutely vital to complete the entire plot first before activating C&W.

Does play out quite nicely that way - the vanilla plot provides the story & at the end of it every major faction mobilises it's fleet & goes to war. Previously whenever I did a plot game it always felt a bit odd that nothing's really changed all that much when the plot is over & it's pretty much back to business as usual.

Adding C&W at that point feels like a natural continuation of the events in the plot - HOA & PMC are in open conflict in Albion, almost everyone tries to claim a chunk of De Vries & sheer chaos in Maelstrom with a 4-way fight between the Xenon, Argon Government, Split & Heretic Vanguard (C&W also turns HV into a full faction, with shipyards & supporting infrastructure in Sigma Sector).
pref
Posts: 5625
Joined: Sat, 10. Nov 12, 17:55
x4

Post by pref »

Oh thats just great, thanks for the info GCU!
I dont even need to rebuild the whole supply chain, and rearm the skunk!
I feel beta test will end soon for me.. :D
Have you played it on 4.0? Or its 3.61 only?
GCU Grey Area
Posts: 8361
Joined: Sat, 14. Feb 04, 23:07
x4

Post by GCU Grey Area »

pref wrote:Oh thats just great, thanks for the info GCU!
I dont even need to rebuild the whole supply chain, and rearm the skunk!
I feel beta test will end soon for me.. :D
Have you played it on 4.0? Or its 3.61 only?
Sorry, don't know that. My 4.0 game is a new completely vanilla one for beta testing. Just had a quick look through the last few pages of the C&W thread & didn't see any posts about incompatibility with 4.0 (which I suspect there would be if it broke anything major), though might still be worth asking in that thread if anyone's tried it with a 4.0 game if you want to be sure.
gundamwarcraft
Posts: 10
Joined: Tue, 24. Jun 14, 13:12

Post by gundamwarcraft »

its been a while since i come back to x-rebirth(only play for 2-3 month after teladi outpost is out) and that was due to the new dlc announce... so, do they still have ugly bold grandma? if so, are there any mod to 'repair' it? because seriously, thats a major turn off...

Return to “X Rebirth - Scripts and Modding”