Player tradeships are cluttering the place up

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jth
Posts: 296
Joined: Tue, 3. Jan 06, 23:31
x3

Player tradeships are cluttering the place up

Post by jth »

I have noticed that player tradeships tend to go to wherever they need to sell a particular ware and then if there is nothing else to do simply stay there littering the place up. Its a particular nuisance when extending stations as they tend to park in the restricted zone.

It would be nice and maybe even a bit more efficient if they waited a bit and then went back to their home stations and parked there. Or if the area wasn't that friendly if they went straight back home.

Is this the sort of thing that is or should be offered by one of the enhanced trading or logistics mods ?

If nobody has done it and it doesn't fit into a trading mod mould then I might be prepared to produce player Tradeship Parking .

jth
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader »

it doesnt affect Vanilla Trading but currently my Manager Script behaves like this unintentionally when buying Wares because Trade Ships receives 3 Orders for Buying Traderuns:
Buy Ware at remote Station -> Sell Ware at home Station -> check fuel Storage and refuel if needed
and if one fails it will still try to do the next.

for Selling Wares it is the other way around though, in this Case the Ship will Load the Cargo -> refuel at the Home Station -> then fly to the Remote Station to Sell it
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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