So I am playing empire builder and well I am in the zone where you get the H20 area and the food supply. I started building up in this area.
Suddenly every single fanction in the game went red even tho I ha dlike +18 relation with some.
I do have mods but after reviewing them none of them state they force every single faction in the game to want me dead.
So is this some kind of bug because now I cannot play with everyone at the maxed ♥♥♥♥♥♥ off level.
Is this some kind of feature of empire builder where after a set time everyone gets hostile or something?
All factions suddenly dropped to -26 relation - resolved
Moderator: Moderators for English X Forum
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did you maybe fight nearby a Station or ship? because when you get over the threshold for friendly fire the object you hit "accidently" and all its allied objects nearby will get a temporary rep boost to -30 (duration is 10 minutes, after which it cools down - but only if you or your ships/stations dont land any hits on them).
Also the Warning for friendly fire is too late - when you get it you have 1 second to cease fire (of the 4 total conscutive seconds all objects tolerate friendly fire)
Also the Warning for friendly fire is too late - when you get it you have 1 second to cease fire (of the 4 total conscutive seconds all objects tolerate friendly fire)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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Perhaps your were inadvertently carrying something illegal on the Skunk? Some drones and various inventory items may be (yellow highlighting over their names if thry are). If you were near a station, a police vessel may have scanned you and that sets police and the nearest station red.
The police and station would attack you and your ships near it and your ships would return fire, potentially escalating the situation. May also occur if your ships were trading something illegal in the zone (e.g. maybe narcotics) but I am not sure.
The police and station would attack you and your ships near it and your ships would return fire, potentially escalating the situation. May also occur if your ships were trading something illegal in the zone (e.g. maybe narcotics) but I am not sure.
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Nope, this is solved in a different way: every time one of your ships sells illegal goods there is a 10 percent chance it is catched and all illegal goods in the cargobay are removedSparky Sparkycorp wrote:The police and station would attack you and your ships near it and your ships would return fire, potentially escalating the situation. May also occur if your ships were trading something illegal in the zone (e.g. maybe narcotics) but I am not sure.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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I figured the problem out the plot mission Destroy the large Xenon ship when the counter hits zero. That makes all relation plummet to zero problem now is my save is saved one minute before the mission ends so I cannot make it in time. I am in free mode..so dunno why me not doing that matters but hey
Is there a way I can disable that missions timer or the mission timer in general?
Is there a way I can disable that missions timer or the mission timer in general?
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You could try cancelling the mission but I'm afraid I cannot remember any Destroy Xenon Ship mission with a timer so I am not sure if that suggest would help or be possible.
If you could reply about the possibility of you carrying illegal wares in the Skunk, that would help as it is still a possible explanation.
When you say 'plot mission', do you mean a combat regular mission offered by random NPCs? If not, please elaborate on where you picked it up. Is the Xenon capital in the same Zone as you and do you have any other ships in the zone with you?
What zone are you in?
Which mods/extensions are you running?
If you could reply about the possibility of you carrying illegal wares in the Skunk, that would help as it is still a possible explanation.
When you say 'plot mission', do you mean a combat regular mission offered by random NPCs? If not, please elaborate on where you picked it up. Is the Xenon capital in the same Zone as you and do you have any other ships in the zone with you?
What zone are you in?
Which mods/extensions are you running?
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It's reffered to has a "plot" mission you are supposed to stop some xenon repair ship from what the briefing says and I cannot quit it I tried.
I have no illegal wares in my cargo bay
I am in Devires, Lava.
Mods are
Npc spawn on stations
butter missions and ranges
Mods tht add shipyards and some ships.
npc gain exprience
mission computer
show skills mod
M-Class docks for some ships
erratech's Improved Loot (Beta)
shields for L/XL ships
xenon hunt 2
carriers
bridges for capital ships
external camra
no jump fuel for playerships
I have no illegal wares in my cargo bay
I am in Devires, Lava.
Mods are
Npc spawn on stations
butter missions and ranges
Mods tht add shipyards and some ships.
npc gain exprience
mission computer
show skills mod
M-Class docks for some ships
erratech's Improved Loot (Beta)
shields for L/XL ships
xenon hunt 2
carriers
bridges for capital ships
external camra
no jump fuel for playerships
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- Posts: 5
- Joined: Thu, 22. Oct 15, 03:10