All factions suddenly dropped to -26 relation - resolved

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Seig soloyvov
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Joined: Thu, 22. Oct 15, 03:10

All factions suddenly dropped to -26 relation - resolved

Post by Seig soloyvov »

So I am playing empire builder and well I am in the zone where you get the H20 area and the food supply. I started building up in this area.

Suddenly every single fanction in the game went red even tho I ha dlike +18 relation with some.

I do have mods but after reviewing them none of them state they force every single faction in the game to want me dead.

So is this some kind of bug because now I cannot play with everyone at the maxed ♥♥♥♥♥♥ off level.

Is this some kind of feature of empire builder where after a set time everyone gets hostile or something?
UniTrader
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Post by UniTrader »

did you maybe fight nearby a Station or ship? because when you get over the threshold for friendly fire the object you hit "accidently" and all its allied objects nearby will get a temporary rep boost to -30 (duration is 10 minutes, after which it cools down - but only if you or your ships/stations dont land any hits on them).

Also the Warning for friendly fire is too late - when you get it you have 1 second to cease fire (of the 4 total conscutive seconds all objects tolerate friendly fire)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
Seig soloyvov
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Joined: Thu, 22. Oct 15, 03:10

Post by Seig soloyvov »

No I was always very careful about that, it happened when I was sitting near the station (one of mine) having a transport give drones to a construction ship suddenly I get the message and when I check everything is at that level.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

Perhaps your were inadvertently carrying something illegal on the Skunk? Some drones and various inventory items may be (yellow highlighting over their names if thry are). If you were near a station, a police vessel may have scanned you and that sets police and the nearest station red.

The police and station would attack you and your ships near it and your ships would return fire, potentially escalating the situation. May also occur if your ships were trading something illegal in the zone (e.g. maybe narcotics) but I am not sure.
UniTrader
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Post by UniTrader »

Sparky Sparkycorp wrote:The police and station would attack you and your ships near it and your ships would return fire, potentially escalating the situation. May also occur if your ships were trading something illegal in the zone (e.g. maybe narcotics) but I am not sure.
Nope, this is solved in a different way: every time one of your ships sells illegal goods there is a 10 percent chance it is catched and all illegal goods in the cargobay are removed
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
Seig soloyvov
Posts: 5
Joined: Thu, 22. Oct 15, 03:10

Post by Seig soloyvov »

I figured the problem out the plot mission Destroy the large Xenon ship when the counter hits zero. That makes all relation plummet to zero problem now is my save is saved one minute before the mission ends so I cannot make it in time. I am in free mode..so dunno why me not doing that matters but hey

Is there a way I can disable that missions timer or the mission timer in general?
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

You could try cancelling the mission but I'm afraid I cannot remember any Destroy Xenon Ship mission with a timer so I am not sure if that suggest would help or be possible.

If you could reply about the possibility of you carrying illegal wares in the Skunk, that would help as it is still a possible explanation.

When you say 'plot mission', do you mean a combat regular mission offered by random NPCs? If not, please elaborate on where you picked it up. Is the Xenon capital in the same Zone as you and do you have any other ships in the zone with you?

What zone are you in?

Which mods/extensions are you running?
Seig soloyvov
Posts: 5
Joined: Thu, 22. Oct 15, 03:10

Post by Seig soloyvov »

It's reffered to has a "plot" mission you are supposed to stop some xenon repair ship from what the briefing says and I cannot quit it I tried.

I have no illegal wares in my cargo bay

I am in Devires, Lava.

Mods are

Npc spawn on stations

butter missions and ranges

Mods tht add shipyards and some ships.

npc gain exprience

mission computer

show skills mod

M-Class docks for some ships

erratech's Improved Loot (Beta)

shields for L/XL ships

xenon hunt 2

carriers

bridges for capital ships

external camra

no jump fuel for playerships
Seig soloyvov
Posts: 5
Joined: Thu, 22. Oct 15, 03:10

Post by Seig soloyvov »

Well I fixed the issue, once I killed the capital ship that the mission chained to everything went back to normal

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