Ammo, Drones, Station full health

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kaalund
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Joined: Wed, 16. Jun 10, 08:45
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Ammo, Drones, Station full health

Post by kaalund »

just 3 questions now its 3 patches since i thought about them.. so maeby i am misunderstanding something.... if a station has 99% health and i go to my architet and trying both repair and upgrade .. but nothing to repair/upgrade.. how do i then get it to 100% ? second. when u set a architect to by ammo 4 stations. it will then says like 200 (ammo) when u then get a s ship to make a trade like 180. then it still says 200 in trade offers.. it voudt be nice if it updated and when the 180 its delivered then where can i se it in station the ammo count that it has increased. 3. drones its just the same as ammo whit trade offers lets say it has a offer on 100 and i give it 40 it shoudt say 60 (drones) but it keeps saying 100. thx and sorry about the bad english
GCU Grey Area
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Post by GCU Grey Area »

Wouldn't worry about a station on 99% - if damage is so minimal it doesn't affect production I don't really care. Perhaps repairs don't work because it would require such minimal amounts of resources they're difficult to count? (i.e. less than 1)

As for equipping a station with drones & ammo, would advise not using the architect to do this. That is an old & obsolete method. Much easier to just get one of your ships to do a simple ware transfer to install drones & ammo on a station.
Alan Phipps
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Post by Alan Phipps »

afaik: You use the Architect to set the 'scale' of ammo provided (eg 100 set out of 200 max missiles would mean all missile launchers kept at half of full capacity). Then if you enable the Defence Officer to automatically resupply missiles, he will generate the trade offers for the 100 missiles initially and again later as they get used.

The 'as ammo' trade offers have a bug in that they do not reduce or disappear when any bid to reduce or fill them is made. They only disappear or reduce when an actual delivery of ammo is made to the station. That applies to all Player and NPC station ammo offers. The player and NPCs can make repeated bids for the same ammo resupply offer while it stays open.

It explains a lot of failed player and NPC deliveries of missiles and drones too as follow-on bids for the same ammo offers cannot be delivered after the first successful one and so the others remain on the ships unsold. The devs are aware of the problem.
A dog has a master; a cat has domestic staff.
Spacefuelcomplex
Posts: 45
Joined: Wed, 26. Aug 15, 08:29

Post by Spacefuelcomplex »

I used 2 mods, one that will make a working 5 star engineer repair to full hull.
2nd I use the repack CV mod that allow you to move the engineer to the station, thus repairing the station's hull to 100%

This should have been a main feature to vanilla, but oh well.

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