Hi
Have created Mulyiple ships for X2 Converted 1 to BOD file but whatever the hell im do its not going in game ive spent 3 days on this and this is realy now hacking me off!
Does anyone here find it easy or now how to use it nicely?
If so please help me
Luke.steel@btinternet.com
I have a total of 15 Wing commander ships ready to go ingame!
Thanks
Luke
Annoying!
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Did you create these ships in 3DMax5 and exported them with the EGO....dle exporter? If so, there are some changes as per the GFX.pdf manual you have to do to the output data structure of the bod file. If these changes are correct and your model has similar or less poly counts etc as the original ships in the game, then you have to replace your ship(s) with the ones in the game.
Which might require you to do perhaps massive changes to the various TShips, TLasers, TShields, TTurret etc files, depending on your model. If your ship(s) are meant to be unique ships beside the original ships in X2, you have to find a way to get them into the game without upsetting the rest of the ships in it. As EGOSOFT has not given any clues or instructions as yet of how to do it, perhaps some of the scripting whiz kids might come up with ideas of how to do that.
Finally, try one ship first, get it to be in the game, then fly around in it by importing into your ship model any of the various cockpits in the game to enable cockpit view so YOU can transfer to it and fly it. Once this works get the lasers and the rest to work. Repeat and rinse with the others......
and hope this all will work.
PS. Check your PMs
Cheers
Which might require you to do perhaps massive changes to the various TShips, TLasers, TShields, TTurret etc files, depending on your model. If your ship(s) are meant to be unique ships beside the original ships in X2, you have to find a way to get them into the game without upsetting the rest of the ships in it. As EGOSOFT has not given any clues or instructions as yet of how to do it, perhaps some of the scripting whiz kids might come up with ideas of how to do that.
Finally, try one ship first, get it to be in the game, then fly around in it by importing into your ship model any of the various cockpits in the game to enable cockpit view so YOU can transfer to it and fly it. Once this works get the lasers and the rest to work. Repeat and rinse with the others......
and hope this all will work.
PS. Check your PMs
Cheers
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- Joined: Mon, 3. Nov 03, 00:34
Have you tried getting a fresh new ship in by making it belong to a different race that doesn't have that class ship.
For example, the goners don't have an M3 (there are other unused races too). Add a new entry in tships. Make the default race 9 (goner), reference your new model (or an existing one), specs, etc and add new text in 440001.xml.
this is on my 'to do' list but was wondering if it has been tried yet.

For example, the goners don't have an M3 (there are other unused races too). Add a new entry in tships. Make the default race 9 (goner), reference your new model (or an existing one), specs, etc and add new text in 440001.xml.
this is on my 'to do' list but was wondering if it has been tried yet.
Try not to let your mind wander... It is too small to be out by itself.
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