i have all the prep ready, this is my 2nd station in campaign
cv+architect
in my squad
build icon in space
clicked on it
no response
what's wrong?
attempt to build station, but no response
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CV / Architect - Won't Build
http://forum.egosoft.com/viewtopic.php?t=380155
game bug
resolution: hire new architect, can't reuse existing architect
http://forum.egosoft.com/viewtopic.php?t=380155
game bug
resolution: hire new architect, can't reuse existing architect
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This bug is caused by a flaw in the game logic design. Basically, each NPC has an operation script. When on board, the script will execute. Therefore, if you swap NPC, the operation script needs to be transferred to another NPC, and that will cause problems.kelmenwong wrote:CV / Architect - Won't Build
http://forum.egosoft.com/viewtopic.php?t=380155
game bug
resolution: hire new architect, can't reuse existing architect
The game designer has tried to disallow the transfer of NPC if the operation script cannot be transferred to another NPC, e.g., if a captain is not doing "None", you cannot replace the captain. But for architecture, once she builds a station, she is permanently attached to that station, and she cannot be used elsewhere even though the programmer has forgotten to prevent a used architect to be transferred elsewhere. This is because the station construction script is too complex to be transferred from one architect to another.
This design flaw also causes in some cases engineers to not repairing after being replaced unless you save and reload game or leave and re-enter the zone. It also cause various minor bugs whenever you replace an employee who is doing something.
A better game logic design is to attach the operation script to ships/stations instead of NPCs. In such a way, NPC replacement will not cause any problem; and you can also have multiple engineers/NPCs to work on the same ship/station/etc without interfering each other; and your ships can also be used to transport NPCs which makes more sense w.r.t. real-life scenario.
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@xuancong,
That's indeed all very useful!
So the workaround for NPC problems in any game aspect (not just station building) would be to wait until a NPC has finished what he's doing (status = none) before dismissing or replacing him ?
I have read about such a trouble in relation with a ship repair at a station, also when I exchange my engineers in CAP ships they sometimes repair very slowly (although the beta patch 3.60 is saying to correct this).
This info should also be a good tool to use for correcting savegames if you are already in some mess involving NPCs...
Thanks,
XenonS
That's indeed all very useful!
So the workaround for NPC problems in any game aspect (not just station building) would be to wait until a NPC has finished what he's doing (status = none) before dismissing or replacing him ?
I have read about such a trouble in relation with a ship repair at a station, also when I exchange my engineers in CAP ships they sometimes repair very slowly (although the beta patch 3.60 is saying to correct this).
This info should also be a good tool to use for correcting savegames if you are already in some mess involving NPCs...
Thanks,
XenonS