attempt to build station, but no response

Ask here if you experience technical problems with X Rebirth.

Moderator: Moderators for English X Forum

kelmenwong
Posts: 197
Joined: Sat, 17. Mar 12, 17:40
x3tc

attempt to build station, but no response

Post by kelmenwong »

i have all the prep ready, this is my 2nd station in campaign

cv+architect
in my squad

build icon in space
clicked on it
no response

what's wrong?
kelmenwong
Posts: 197
Joined: Sat, 17. Mar 12, 17:40
x3tc

Post by kelmenwong »

CV / Architect - Won't Build
http://forum.egosoft.com/viewtopic.php?t=380155

game bug
resolution: hire new architect, can't reuse existing architect
XenonSurf
Posts: 597
Joined: Fri, 18. Jan 08, 21:00
x2

Post by XenonSurf »

Thank you for posting this. Which version of XR are you playing?
I'm on the point to start building stations, and I will have to be aware of this problem.

Thanks,
XenonS
kelmenwong
Posts: 197
Joined: Sat, 17. Mar 12, 17:40
x3tc

Post by kelmenwong »

3.53

btw, the cv need a captain onboard fulltime
once i tried move him elsewhere, seeing that cv no longer movable, found out missing captain causing u can't transfer ware with cv

now i only vacant the cv after the station is fully upgraded.
XenonSurf
Posts: 597
Joined: Fri, 18. Jan 08, 21:00
x2

Post by XenonSurf »

Thanks for your tips :)
I think starting to build stations (me too in 3.53) will be a new difficulty level, so I'm surely going to need these advices...

Cheers,
XenonS
User avatar
xuancong
Posts: 92
Joined: Sun, 24. May 15, 14:08

Post by xuancong »

kelmenwong wrote:CV / Architect - Won't Build
http://forum.egosoft.com/viewtopic.php?t=380155

game bug
resolution: hire new architect, can't reuse existing architect
This bug is caused by a flaw in the game logic design. Basically, each NPC has an operation script. When on board, the script will execute. Therefore, if you swap NPC, the operation script needs to be transferred to another NPC, and that will cause problems.

The game designer has tried to disallow the transfer of NPC if the operation script cannot be transferred to another NPC, e.g., if a captain is not doing "None", you cannot replace the captain. But for architecture, once she builds a station, she is permanently attached to that station, and she cannot be used elsewhere even though the programmer has forgotten to prevent a used architect to be transferred elsewhere. This is because the station construction script is too complex to be transferred from one architect to another.

This design flaw also causes in some cases engineers to not repairing after being replaced unless you save and reload game or leave and re-enter the zone. It also cause various minor bugs whenever you replace an employee who is doing something.

A better game logic design is to attach the operation script to ships/stations instead of NPCs. In such a way, NPC replacement will not cause any problem; and you can also have multiple engineers/NPCs to work on the same ship/station/etc without interfering each other; and your ships can also be used to transport NPCs which makes more sense w.r.t. real-life scenario.
User avatar
Gligli
Posts: 1026
Joined: Fri, 2. Nov 07, 14:11
x3ap

Post by Gligli »

Impressive.
If its that, you rocks man :)
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
XenonSurf
Posts: 597
Joined: Fri, 18. Jan 08, 21:00
x2

Post by XenonSurf »

@xuancong,
That's indeed all very useful!

So the workaround for NPC problems in any game aspect (not just station building) would be to wait until a NPC has finished what he's doing (status = none) before dismissing or replacing him ?
I have read about such a trouble in relation with a ship repair at a station, also when I exchange my engineers in CAP ships they sometimes repair very slowly (although the beta patch 3.60 is saying to correct this).

This info should also be a good tool to use for correcting savegames if you are already in some mess involving NPCs...

Thanks,
XenonS

Return to “X Rebirth - Technical Support”